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Skyline Forums • View topic - User configurable keys
Skylines Actions system and presets are the core to your projects dynamic objects. Many Actions can be used in interesting combinations for varying effects, but some times you need help to get the most out of them.

User configurable keys

User configurable keys

Postby howler » 17 Apr 2014, 12:15

I'm posting this to find out if this is possible before posting it as a feature request.

I've just imported the "FPS default" player controller to have a play with it and the movement keys are all hard coded into the "PC Key Input" section. Can you override those settings to allow the player to define their own keys via LUA (or some other method) or is the fact they're hard coded into the PC Key Input section mean that you're stuck with those settings if you use the FPS player controller? I don't need to change it right now, just wondering if there's a mechanism in the Skyline engine for allowing the player to easily redefine their keys.

I haven't tried it yet, but I'm guessing it would be pretty simple code to handle a user defined key set for movement if your movement code was all in script.

Cheers!
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Re: User configurable keys

Postby SolarPortal » 17 Apr 2014, 12:49

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