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Skyline Forums • View topic - Skyline Update 0.8.1
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Skyline Update 0.8.1

Skyline Update 0.8.1

Postby SolarPortal » 15 Aug 2014, 20:04

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Re: Skyline Update 0.8.1

Postby howler » 16 Aug 2014, 02:56

Awesome guys - you rock!
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Re: Skyline Update 0.8.1

Postby ant0N » 16 Aug 2014, 11:23

great news!
The engine looks Mature. Keep it up! :D :D
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Re: Skyline Update 0.8.1

Postby StarFire » 16 Aug 2014, 11:52

Thanks guys :D

Yes the engine is starting to look and feel much better, we are very happy with its progress. Our next focus is preparing for the full public release, although this will still take a few weeks. Still much to do but with your help we will get there ;)
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Re: Skyline Update 0.8.1

Postby SolarPortal » 16 Aug 2014, 13:05

just a note to all, one of our testers has noticed that you need to recreate your resource lists as the folders are changed a bit.
Go to "asset Manager->Resources menu->recreate base resources".

This will fix any tech demos that cannot find any assets.

Also, we have not updated any of the tech demos yet, all we did was add the new ones.
These will come in another update.
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Re: Skyline Update 0.8.1

Postby ant0N » 16 Aug 2014, 16:49

just wondering why getMoudeDelta() refers to the library of the sky, and not the screen? :)
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Re: Skyline Update 0.8.1

Postby StarFire » 16 Aug 2014, 17:10

Ah yes this looks like an oversight as it should have been screen. We can add it to the screen library for you ;)
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Re: Skyline Update 0.8.1

Postby ant0N » 16 Aug 2014, 17:18

Thank you, it will be easier to find this team.
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Re: Skyline Update 0.8.1

Postby StarFire » 16 Aug 2014, 17:22

Ok just add the mouse delta to the screen library and screen api. We will leave it in the sky lib but not the api so it won't break your scene on the next update. :D
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