This is where fixed bugs can be seen. Please do not post new bugs into this forum, it is purely to see what has been fixed and most topics will be locked.
so spent a few hours so far this morning making a scene, nothing special or keepable just practicing stuff.. now I have been saving periodically the scene lol, but now after a copy entity crash it wont load up the scene I was working on lol.. it just crashes the editor for whatever reason
this is a new entity purchased last night, have a couple of issues with them lol. I will send you the item in question with textures ect.. along with some others that seem not to function well maybe its an issue with skyline or maybe with the models formats ect I really don't know.
ok np.. send away, i am very sorry to hear you are having problems now, we will do everything we can to sort this out and get you back to having a smooth experience.
Street Lamp As for the other streetlamp problem, simply drop the .mesh and .material from the zip i sent you into the folder with the fbx files and overwrite when asked, then simply drag the .mesh into the scene instead of the .fbx, and you will see the lamp.
Some information for you and other users: FBX - this is a file that is exported from a modelling package or downloaded when purchased from web When an FBX is dragged into skyline, our converter makes several files from it.
.mesh - this is the mesh file, which is what you see in the scene after an .fbx is dragged in.
.material - this holds all the information to texture your mesh, through use of shaders. (you won't need to edit this)
.skeleton - if your FBX has bones, then a .skeleton file is created holding all the bone information for your .mesh
The problem was caused by having a skeleton but no registered animations. On load it sets the animation to play, if there is a skeleton and when duplicating also did the same thing. So that is now fixed.
I hope it has fixed the .x duplicate crash aswell.