There looks like a page geometry issue and the ubre fog pass in the material required a depth flag.
The PG issues may take a little time but for now the fog pass will make it look better although the objects may look like they are on top of the transpareny. This should nopt matter on a full transparent material such as the lamp top.
Here is a quick fix:
!NOTE!: any changes you manually make to the material script will get overridden if you press save from the material editor make. So fist get the lamp looking how you want it then make the manual changes.
1. Open the material which has the transparency. Easy way is to select the object and open the material editor. Then click the script icon to the bottom left of the material name, this will open the material script into Skylines script editor.
2. Scroll down the script and look for the first mention of "vertex_program_ref SkyLine_FogVP{}" this will be about line 295
you are going to add the line
- Code: Select all
depth_write off
replace the following:
- Code: Select all
pass
{
scene_blend alpha_blend
vertex_program_ref SkyLine_FogVP{}
}
with this:
- Code: Select all
pass
{
depth_write off
scene_blend alpha_blend
vertex_program_ref SkyLine_FogVP{}
}
3. Save the material script from the script editors menu save option.
4. select the transparent object again and open the material editor. Press the green recycle icon to the left of the open script icon. This will reload the edited material back into the scene.
Hopefully this will get you by until we release a fix in the next update