Hi Myke, I think you will find our uber shader very interesting, as once you understand how the system works you will get some very realistic renders. All of the physical effects can be replicated from shiny to metal with full GI.
GI comes in 2 flavours, hemispherical ambience or full "Image Based LIghting" with ambient normals . The IBL system is very powerful and has a great amount of artistic control, but due to this is not 100% novice friendly.
The IBL works from the render panel IBL image which can be change to any cubemap of your liking. Each material also has the ability to override the scene IBL so you can make the asset look great in any scene.( including the IBL image )
Hint: when you use the IBL, turn down the model materials IBL mix amount to help it blend out some of the GI color.
To get the best effect work in conjunction with the render panel settings and the post effects photo filters and color tone mapping. This way you can get some super real time renders, see our newest images in the gallery:
Once i get a bit of spare time from the visual game mechanics editor I will make a few shader/material videos showing how to get some truly amazing art out of Skyline.
