they look just as good inside skyline. Can't wait to see them running around lol
it would look good in a level we were making a while ago. It was a 3d environment i made as fanart of the LOZ : Ocarina of time (N64) Kokiri Forest. i will post a screenshot later, after i upgrade it and get it running again lol
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
that one is also cool and wacky shame it hasn't imported correctly. Are the bones connected? Is there a root node? If you need more help, give us a shout
@antON, seeing as you have got your head around animating now. How about upgrading all those animals you made and upload those to the store aswell. They were great models.
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
i found that some models just refused to export with the correct axis. On some, i had to set the exprt axis to x or z and change the up axis. Then use the mesh editor to rotate the character correctly.
Can you send me that file and i will see if there is a workaround
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860