The place to post mesh,and animation related hints and problems.
by epsilonion » 12 Mar 2015, 10:46
I dont know if this is in the right topic but here goes...
Is there an easier way to add collisions to trees when you have placed hundreds of them on a scene then do it one by one like in them great tutorials?
It would take me for ever to add collisions to a small forest...
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epsilonion
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by SolarPortal » 12 Mar 2015, 11:18
we currently do not have this feature, but we will support it eventually.
However, physX does have a limitation on the amount of rigidbodies allowed per physics scene, which could be used up mostly by trees inside skyline lol
Added to the roadmap:
https://trello.com/c/6jU6P9gD/199-tree-physics
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
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SolarPortal
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