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Skyline Forums • View topic - navmesh and ray bugs
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navmesh and ray bugs

navmesh and ray bugs

Postby ant0N » 18 Mar 2015, 18:00

if you walk around navmesh agent, he will go in the opposite direction.


ray gets stuck at the starting point. (although this is not a bug, but how to solve it?)
Sorry for my English. :)
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Re: navmesh and ray bugs

Postby SolarPortal » 18 Mar 2015, 19:10




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Re: navmesh and ray bugs

Postby ant0N » 20 Mar 2015, 17:40

Sorry for my English. :)
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Re: navmesh and ray bugs

Postby SolarPortal » 20 Mar 2015, 17:54

yes, as i expected. The rotations on the characters are too slow to keep up with the navmesh agent movement and rotations.
The character movement that follows the navmesh agent needs to be more exact and i will work on this some more soon, to make it much better.

For now, speed the rotation speed up of the characters as i feel this is why they cannot keep up. The agent is turning quickly and keeping up close and the characters are turning slowly separating the nav agent and physics controller.
However, when sped up, they will wobble as they steer. But this cannot be helped for now until i can get to the next section of navmesh development.

Basically, the current steering system is: The navmesh agent moves along the path found by the navmesh to the destination specified. The physics Controller then uses the steering algorithm that is used for spline path steering to chase after the navmesh agent, when the rotations and speed are matched. It looks like the physics controller is moving along the navmesh path.

Hope this information helps :)

BTW: Scene is starting to look cool :P



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