yes, as i expected. The rotations on the characters are too slow to keep up with the navmesh agent movement and rotations.
The character movement that follows the navmesh agent needs to be more exact and i will work on this some more soon, to make it much better.
For now, speed the rotation speed up of the characters as i feel this is why they cannot keep up. The agent is turning quickly and keeping up close and the characters are turning slowly separating the nav agent and physics controller.
However, when sped up, they will wobble as they steer. But this cannot be helped for now until i can get to the next section of navmesh development.
Basically, the current steering system is: The navmesh agent moves along the path found by the navmesh to the destination specified. The physics Controller then uses the steering algorithm that is used for spline path steering to chase after the navmesh agent, when the rotations and speed are matched. It looks like the physics controller is moving along the navmesh path.
Hope this information helps

BTW: Scene is starting to look cool
