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Skyline Forums • View topic - Access to System Time
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Access to System Time

Access to System Time

Postby Shando » 21 Mar 2015, 00:26

Hi All,

Just wondering if there is a way to access System Time? I know dt is available in onUpdate, but what about if I need to do something time specific outside of onUpdate?

Ideally, something as simple as time.getSystemTimeInMillis ( ) would suffice.

The main reason for this (rather than using the Timers which only fire at set intervals, and you can't access the time outside of these intervals) is for setting math.randomSeed ( ).

Alternatively, a function such as setRandomSeedTime ( ) where the randomSeed is set based on current System Time would be ok.

Thanks

Shando
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Re: Access to System Time

Postby ant0N » 21 Mar 2015, 05:36

Sorry for my English. :)
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Re: Access to System Time

Postby Shando » 21 Mar 2015, 06:41

Hi ant0N,

Thanks for that, I hadn't even considered we had access to the "os" functions from Lua :oops:

Probably should get the devs to add the standard Lua functions we can use to the API documents??

Thanks again :D

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Re: Access to System Time

Postby ant0N » 21 Mar 2015, 07:09

math API is available at this link:
;)
Sorry for my English. :)
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Re: Access to System Time

Postby SolarPortal » 21 Mar 2015, 10:51




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Re: Access to System Time

Postby Shando » 21 Mar 2015, 14:29

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Re: Access to System Time

Postby SolarPortal » 21 Mar 2015, 14:42

sounds good :)



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Re: Access to System Time

Postby Shando » 21 Mar 2015, 14:52

Hi SP,

I have started the list with a post in the "Lua Scripting" section.

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Re: Access to System Time

Postby SolarPortal » 21 Mar 2015, 15:04

yep, just had a look and i think it will be a great resource. :)

When it has been filled with all the possible commands, we can then look at adding it to the API.



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