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Skyline Forums • View topic - Qt Plugins
anything related to UI in general, splash screens, UI widgets, input and output etc.

Qt Plugins

Qt Plugins

Postby Shando » 29 Apr 2015, 14:49

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Re: Qt Plugins

Postby SolarPortal » 29 Apr 2015, 14:57




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Re: Qt Plugins

Postby Shando » 29 Apr 2015, 15:42

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Re: Qt Plugins

Postby SolarPortal » 29 Apr 2015, 15:55

that's strange. :shock: but we expect there to be bugs on a first time system lol :P

"thisEditor" should be the same name as the .lua, .ui and folder name of the plugin.
If you haven't already done so, you should check out the Scatter plugin.

Q) Does the scatter plugin work for you? or does that crash as well.
Q) Could you show a pic of the plugins folder with all the names showing.

I would be happy to check the plugin out for you and see if i can spot any problems and possibly fix some errors.
We are sorry for the problems you are having, but i am sure we can get them nailed if we work through them :)



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Re: Qt Plugins

Postby Shando » 29 Apr 2015, 16:08

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Re: Qt Plugins

Postby SolarPortal » 29 Apr 2015, 16:14




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Re: Qt Plugins

Postby Shando » 30 Apr 2015, 02:51

Last edited by Shando on 30 Apr 2015, 02:54, edited 1 time in total.
Reason: Added Table Widget
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Re: Qt Plugins

Postby SolarPortal » 30 Apr 2015, 10:35




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Re: Qt Plugins

Postby Shando » 04 May 2015, 05:56

Hi SP,

Could you let me know when you are likely to be implementing the QTableWidget & "qt.setFocus" functions??

Unfortunately, I need multiple columns in some of my "tables", and the QListWidget only allows for 1 :(

Thanks

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Re: Qt Plugins

Postby SolarPortal » 04 May 2015, 10:05

in V0.9.5, QTreeWidget, QListWidget & QTableWidget have all been implemented.
The Commands are in the changelog as the API has not been updated yet. Plenty to write up.

The new example in the plugins folder shows how to use all 3. :)

Totally forgot about the "setFocus" though :oops:



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Re: Qt Plugins

Postby Shando » 05 May 2015, 03:41

Hi SP,

I think I've managed to implement some Table & Tree bits now :D

One more option that appears to be missing is capturing a "QTabWidget" change?? Basically, I was hoping to use the change of Tab Index as an internal save mechanism.

Thanks

Shando

PS: my Plug-In is getting there slowly ;)

PPS: Sorry, some more requests:

1) some way to empty a combo-box/table/tree (They all have a "clear" function in Qt).
2) some way to collapse/expand a tree automatically (Qt has "collapseItem" & "expandItem").
3) info on how to populate a combo-box in code?
4) are there "getTableItemText", "getTreeItemText" etc. functions?
Last edited by Shando on 05 May 2015, 05:35, edited 2 times in total.
Reason: Added 4)
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Re: Qt Plugins

Postby SolarPortal » 05 May 2015, 11:14




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Re: Qt Plugins

Postby Shando » 05 May 2015, 12:00

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Re: Qt Plugins

Postby SolarPortal » 05 May 2015, 12:04

awesome, this should be fun to use :)

Much better for a user having an interface to these large scripting sets.
V0.9.4 also allowed you to add actions to entities which means you could set up character controllers etc...
So you could generate an entire AI character from an editor from a basic mesh ;)



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Re: Qt Plugins

Postby SolarPortal » 05 May 2015, 13:07

sent you a PM :)



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Re: Qt Plugins

Postby Shando » 04 Jun 2015, 03:01

Hi SP,

Sorry to come back to this again, but would it be possible to implement a "pop-up" system for the plugins?

I've come across a few instances whilst building my plugins where a "pop-up" would be extremely handy (such as for warnings when saving etc.)

Thanks

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Re: Qt Plugins

Postby SolarPortal » 19 Jun 2015, 16:25

yes, i shall try and fit this in for you Shando.
It shouldn't take too much work.

This will allow message boxes or extra GUI's to open. But i will make them controllable from the same lua script so variables can be used to store information without having to write to file or store in global arrays/variables.



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