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Skyline Forums • View topic - Rayhit
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Rayhit

Rayhit

Postby ant0N » 04 May 2015, 07:54

Hi! :) I have two problems:
1. rayFromEntityToEntity not working.
2. rayFromPointToPoint entity does not catch.
more info in the video.
Sorry for my English. :)
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Re: Rayhit

Postby TattieBoJangle » 04 May 2015, 07:58

Video is private m8 ;)
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Re: Rayhit

Postby ant0N » 04 May 2015, 08:05

TattieBoJangle thank you! fixed.
Sorry for my English. :)
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Re: Rayhit

Postby SolarPortal » 04 May 2015, 10:19

Ok, i will test this quickly.

but the first thing i can see is that you are only returning 1 value.
it should be "hitID,posX,posY,posZ = physics.ray.....()", this might have something to do with it.

Watch out when raycasting to a cameras position as the line may look like it isn't in the center and slightly offset, but it will be lol :P Best thing to do is disable the cameras and check raycasts are hitting that way, then enable the camera :)

Edit: rayFromPointToPoint() is working, but it is not colliding. Looks like i forgot to normalise the direction before sending it through physics. Also i have flipped the direction as it was needing a negative range to point at the target.

Edit: The ID to ID was working fine but suffered the same direction not being normalised error.

I will send you a pm in 5-10 mins :)

Edit: PM Sent :)



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Re: Rayhit

Postby Shando » 30 May 2015, 05:28

Ryzen 7 4800H 16GB GTX1650 Win 11 64
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Re: Rayhit

Postby ant0N » 30 May 2015, 08:09

Hi, Shando! :)
rayFromIDToID works well.
with rayFromEntityToEntity and rayFromPointToPoint there are problems, but they will be solved in next release Skyline.
Sorry for my English. :)
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Re: Rayhit

Postby Shando » 30 May 2015, 13:39

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Re: Rayhit

Postby SolarPortal » 19 Jun 2015, 16:38

@Shando, are you using the latest patch release i sent you before we went away? or is this the actual 0.9.5 release exe.

As we fixed this problem for antON in a patch that will be released in the next versions.



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Re: Rayhit

Postby Shando » 20 Jun 2015, 01:39

@SP, I'm using the latest version you sent me :)
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