-- respawn point rough code -- not copyable but gives you the idea
obj = -1;
function onInit(objID)
obj = objID;
-- start timer on 100ms or something to keep the frames fast as every frame is not required
end
function onTimer() -- not actual function,, again this is rough
if(numZombies < maxSpawnAmount)then
-- spawn a zombie into the scene
id = entity.spawnPreset("zombie") -- and all other properties
-- call function in zombie script and set area id.
end
end
-- rough code, not copyable all from head
function onUpdate(td)
hitID = physics.rayFromPoint() -- or whatever command
if(hitID ~= -1)then
if( hitID == switchID )then
-- open door -- trigger explosions etc...
end
if( hitID == VehicleID )then
-- get distance from ray not using the getDistance function
if(distance < 2)then
-- get in car
end
end
end
end
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