also im abit unsure of how the win10 install will work, will we have to have reset codes to use skyline for a fresh os sp m8?.
most likely. i did plan on getting a manual tool out for resetting codes. I'm sure that will be a quick tool to make though.
But if not, there are not many users though and we can just go through a complete reset for everyone.
A bit on the development update. We have been testing the system for 2-3 days making tweaks to code to make sure when released that it will work rather than, this folder doesn't work etc.. i am sure they will still happen though lol
The workflow is starting to feel solid though. Funny enough it isnt the material rewrite that we are doing as that was only a small task of the whole prepare folder feature lol
Essentially we built the engine and now we are fine tuning it to give us the best output of files possible.
I would like to get an auto update out today or tomorrow and a full release over the next few days, got an early start today so we should be able to cover a lot of ground.
I am currently adding the last prepare feature option which will make creating material libraries from texture libraries very fast. All in all, its going well and its been more work than i personally banked on and with the amount of permutation with the way asset folders are setup is making it a hard task to nail lol
Windows 10: I am not sure what working state the engine will be on windows 10. From what i have seen from tattie, it should be fine, but spawning seems to be causing some issues. As usual, upgrading OS will cause code in older applications to start misbehaving, so we have got our eyes open and waiting for it to happen lol