Hey guys, so I'm using Skyline as my level editor for my engine. I prefer using skyline for everything but I don't know lua so I can't work with it (for now), but I can work using it as a map editor.
I've experiemented with the terrain editor + road editor + vegetation and I thought it's very powerful. Now I want to be able to use the terrain data produced by Skyline on my engine (parse it). How do I go about doing that? It looks like the .ter file on my project is in binary format, if it's not protected or under proprietary license can I ask what the formatting of it is and how would one go about parsing it?
Thanks.