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Skyline Forums • View topic - Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optional)
Get the latest version of Skyline or new patch updates here.

Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optional)

Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio

Postby ant0N » 26 Sep 2015, 14:59

unfortunately it didn't help. I sent you your project in PM.. ;)
Sorry for my English. :)
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Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio

Postby ant0N » 26 Sep 2015, 15:00

P.S. code for navMesh is include_NPC.lua
Sorry for my English. :)
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Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio

Postby SolarPortal » 26 Sep 2015, 15:04

thanks, i am testing this now :)



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Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio

Postby SolarPortal » 26 Sep 2015, 15:18

i think the reason is because it is a DCC not an entity with SCC or no physics. lol large loophole :P
I am going to do this now and send you a new copy :)



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Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio

Postby StarFire » 26 Sep 2015, 17:04

@antON: just turned around and seen your scene on SP's workstation and wow it looks great :D
Looking forward to the end game, love your art style :D
Dream the Journey, Live the Experience!
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Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio

Postby ant0N » 26 Sep 2015, 17:24

thanks for the kind words, StarFire.. :D :D
Sorry for my English. :)
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Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio

Postby SolarPortal » 26 Sep 2015, 17:39

ok, some update news: i have now got the Dynamic Character Controller (DCC) to follow the navmesh. It doesnt take any other command than the usual navmesh.addEntity and it will choose between no physics, SCC or DCC.

@antON, i will pm you the changes required in your scene before i finish up the exe :)



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Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio

Postby ant0N » 26 Sep 2015, 17:57

Thank you, SP! I'll check it out tomorrow. :)
Sorry for my English. :)
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New Patch (October 2015)

Postby SolarPortal » 15 Oct 2015, 20:01

Hey, I have a new patch for all those that have been waiting for the other .exe files ( Editor, Player, Game) and you can get these from this download:



There may be errors when running in the player and game. This is what we are looking for as we need to fix them :)

Note: You can only export games in standalone mode as the online player to download is out of date until the next release.

Instructions:
Backup your current exes.

The Download zip has an archive structure exactly the same as the skyline folders, so it is simply place the extracted Skyline files on the root the SkylineSDK where the Asset Library and Skyline folders are. It will then follow down the structures and overwrite the necessary files.

Any problems, then please respond here :D



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Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio

Postby TattieBoJangle » 15 Oct 2015, 20:17

My game now loads :) one problem using starfires player script you can move in the engine but you cant move around in the standalone :(
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Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio

Postby SolarPortal » 15 Oct 2015, 20:18

I shall inform her :)

Edit: I need to put together a few simple tests to determine that the key presses and mouse press events are functioning in the end game. I shall also try the player scripts myself in a scene for the end game.

This shall be done tomorrow and find out why it doesn't work :)



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