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Skyline Forums • View topic - Tunnels Of Tarkus
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Tunnels Of Tarkus

Tunnels Of Tarkus

Postby CreativeOcclusion » 24 Oct 2015, 20:11

I started porting my game Tunnels of Tarkus over to SkyLine from Leadwerks...Here is a video of progress...


Second Part...

Third Part...

Fourth Part...

Fifth Part...

Sixth Part...Long loading Time...

Seventh Part....
Last edited by CreativeOcclusion on 23 Jul 2016, 22:45, edited 8 times in total.
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Re: Tunnels Of Tarkus

Postby SolarPortal » 24 Oct 2015, 20:27

That is really good. I see the sliding doors working very well :)

p.s. i also added the youtube video onto the page as i noticed the iframes before :)



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Re: Tunnels Of Tarkus

Postby StarFire » 24 Oct 2015, 20:28

Haha thats cool to see, keep up the great work!
Nice to see your game develop in Skyline. :D
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 24 Oct 2015, 21:11

Thanks for adding the video...I couldn't figure out how to add it....Yes, the sliding door is working Ok...I am just getting started porting the game...There is a lot of work to do...Thanks
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Re: Tunnels Of Tarkus

Postby epsilonion » 24 Oct 2015, 22:51

Looking good mate..
I know theirs at least one more (other then me) that left the other game engine behind, updates come to slow and I had other issues with it, much simpler to use this one and regular updates and constant development, Plus you dont get flamed on here for opinions.. :)

To insert youtube vids use the following and insert the last part of the vid page tBULaKyzkA0 from https://www.youtube.com/watch?v=tBULaKyzkA0, between the [youtube][/youtube] tags, thats it... if your unsure click the preview button to see if it loads.

[youtube][/youtube]
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 24 Oct 2015, 23:37

Thanks, CreativeOcclusion
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Re: Tunnels Of Tarkus

Postby TattieBoJangle » 25 Oct 2015, 11:08

It does look great it has a good feel to it, cant wait for the ai there will be a few jump scares I can imagine keep it up :D
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 25 Oct 2015, 22:40

Thanks, CreativeOcclusion
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Re: Tunnels Of Tarkus

Postby StarFire » 25 Oct 2015, 23:20

With regards to ai, when you are a little closer to needing it we could help by adjusting some of our scripts to work for you. This will give you a good starting point for some user custom variations to the script. :D
Have you played with the combined scripts?
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 26 Oct 2015, 01:01

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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 30 Oct 2015, 20:16

New video showing some progress...Not very good video...real slow on particles and water looks bad...In game all this looks good...

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Re: Tunnels Of Tarkus

Postby TattieBoJangle » 30 Oct 2015, 21:31

looking great much better with the sounds keep it up :)
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Re: Tunnels Of Tarkus

Postby StarFire » 30 Oct 2015, 22:07

I will have a look at setting up another water shader ( in a spare moment ) which will work with the newer Skyline features, as the current water plane shader is a bit old now. So if you can bear with it for now we will get you some better water ;)
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Re: Tunnels Of Tarkus

Postby SolarPortal » 30 Oct 2015, 22:18

nice :) won't be long before they are all moving around.



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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 30 Oct 2015, 23:30

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Re: Tunnels Of Tarkus

Postby StarFire » 30 Oct 2015, 23:50

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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 31 Oct 2015, 01:40

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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 31 Oct 2015, 20:32

Added an exhaust fan and some lighting...tried out the flickering light script...


Trying to have a playable demo by December 1, 2015...
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Re: Tunnels Of Tarkus

Postby TattieBoJangle » 31 Oct 2015, 20:36

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Re: Tunnels Of Tarkus

Postby SolarPortal » 31 Oct 2015, 20:40

cool, getting better each day :)

Q) Are you making backup files of all the scenedata?



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Re: Tunnels Of Tarkus

Postby StarFire » 31 Oct 2015, 20:43

Nice :D
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 31 Oct 2015, 20:50

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Re: Tunnels Of Tarkus

Postby SolarPortal » 31 Oct 2015, 20:54

thats good. :)



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Re: Tunnels Of Tarkus

Postby StarFire » 31 Oct 2015, 20:56

It should as the scene data is created at the same folder level as the scene file.
We suffix scene files with scene_A1, scene_A2 etc when any big changes are made so we always have the previous version.
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Re: Tunnels Of Tarkus

Postby StarFire » 31 Oct 2015, 21:06

We can look at the sound in a few days and get the distance working for you. ;)
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