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Tunnels Of Tarkus

Tunnels Of Tarkus

Postby CreativeOcclusion » 24 Oct 2015, 20:11

I started porting my game Tunnels of Tarkus over to SkyLine from Leadwerks...Here is a video of progress...


Second Part...

Third Part...

Fourth Part...

Fifth Part...

Sixth Part...Long loading Time...

Seventh Part....
Last edited by CreativeOcclusion on 23 Jul 2016, 22:45, edited 8 times in total.
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Re: Tunnels Of Tarkus

Postby SolarPortal » 24 Oct 2015, 20:27

That is really good. I see the sliding doors working very well :)

p.s. i also added the youtube video onto the page as i noticed the iframes before :)
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Re: Tunnels Of Tarkus

Postby StarFire » 24 Oct 2015, 20:28

Haha thats cool to see, keep up the great work!
Nice to see your game develop in Skyline. :D
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 24 Oct 2015, 21:11

Thanks for adding the video...I couldn't figure out how to add it....Yes, the sliding door is working Ok...I am just getting started porting the game...There is a lot of work to do...Thanks
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Re: Tunnels Of Tarkus

Postby epsilonion » 24 Oct 2015, 22:51

Looking good mate..
I know theirs at least one more (other then me) that left the other game engine behind, updates come to slow and I had other issues with it, much simpler to use this one and regular updates and constant development, Plus you dont get flamed on here for opinions.. :)

To insert youtube vids use the following and insert the last part of the vid page tBULaKyzkA0 from https://www.youtube.com/watch?v=tBULaKyzkA0, between the [youtube][/youtube] tags, thats it... if your unsure click the preview button to see if it loads.

[youtube][/youtube]
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 24 Oct 2015, 23:37

To insert youtube vids use the following and insert the last part of the vid page tBULaKyzkA0 from https://www.youtube.com/watch?v=tBULaKyzkA0, between the [youtube][/youtube] tags, thats it... if your unsure click the preview button to see if it loads.

@liamgibbins
Hey, Thanks for the help...I figured it out by looking at the way SolorPortal did it in my post, but I do appreciate any help I can get...I do understand your feelings with LW Engine...I plan to do great things with SkyLine....Thanks
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Re: Tunnels Of Tarkus

Postby TattieBoJangle » 25 Oct 2015, 11:08

It does look great it has a good feel to it, cant wait for the ai there will be a few jump scares I can imagine keep it up :D
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 25 Oct 2015, 22:40

It does look great it has a good feel to it, cant wait for the ai there will be a few jump scares I can imagine keep it up


The jump scares and many traps is the plan for this game....The ai is going to be the hard part for me to program...
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Re: Tunnels Of Tarkus

Postby StarFire » 25 Oct 2015, 23:20

With regards to ai, when you are a little closer to needing it we could help by adjusting some of our scripts to work for you. This will give you a good starting point for some user custom variations to the script. :D
Have you played with the combined scripts?
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 26 Oct 2015, 01:01

Have you played with the combined scripts?


No, I have not looked into these scripts yet...I am still a ways away from ai right now, but I will keep in mind that I have help when I need it...This community and it's helpful nature, is something I feel honored to be a part of....Thanks
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 30 Oct 2015, 20:16

New video showing some progress...Not very good video...real slow on particles and water looks bad...In game all this looks good...

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Re: Tunnels Of Tarkus

Postby TattieBoJangle » 30 Oct 2015, 21:31

looking great much better with the sounds keep it up :)
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Re: Tunnels Of Tarkus

Postby StarFire » 30 Oct 2015, 22:07

I will have a look at setting up another water shader ( in a spare moment ) which will work with the newer Skyline features, as the current water plane shader is a bit old now. So if you can bear with it for now we will get you some better water ;)
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Re: Tunnels Of Tarkus

Postby SolarPortal » 30 Oct 2015, 22:18

nice :) won't be long before they are all moving around.
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 30 Oct 2015, 23:30

So if you can bear with it for now we will get you some better water

Better water always sounds great....The video really made the water look bad...thanks

won't be long before they are all moving around.

Yea, I can't wait....I am having some problems with the 3D sounds....They seem to want to play all over the whole building instead of one small area...

looking great much better with the sounds keep it up

Thanks Tattie....It's not much, but it took a lot of work and trial and error to get here...
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Re: Tunnels Of Tarkus

Postby StarFire » 30 Oct 2015, 23:50

but it took a lot of work and trial and error to get here...


Your a Skyline Pionear :D

But remember if you get too stuck we are here to help out ;)
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 31 Oct 2015, 01:40

Your a Skyline Pionear :D

But remember if you get too stuck we are here to help out


WoW!, That's awesome!...If you have any info on the 3d sound, it would help...Thanks....
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 31 Oct 2015, 20:32

Added an exhaust fan and some lighting...tried out the flickering light script...


Trying to have a playable demo by December 1, 2015...
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Re: Tunnels Of Tarkus

Postby TattieBoJangle » 31 Oct 2015, 20:36

Trying to have a playable demo by December 1, 2015...


Nice! it will be good to have a few things to play made with skyline :D
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Re: Tunnels Of Tarkus

Postby SolarPortal » 31 Oct 2015, 20:40

cool, getting better each day :)

Q) Are you making backup files of all the scenedata?
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Re: Tunnels Of Tarkus

Postby StarFire » 31 Oct 2015, 20:43

Nice :D
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Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 31 Oct 2015, 20:50

Q) Are you making backup files of all the scenedata?


I have a MyScenes folder that I back up...I believe it has the scenedata in it...
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Re: Tunnels Of Tarkus

Postby SolarPortal » 31 Oct 2015, 20:54

thats good. :)
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Re: Tunnels Of Tarkus

Postby StarFire » 31 Oct 2015, 20:56

It should as the scene data is created at the same folder level as the scene file.
We suffix scene files with scene_A1, scene_A2 etc when any big changes are made so we always have the previous version.
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Re: Tunnels Of Tarkus

Postby StarFire » 31 Oct 2015, 21:06

We can look at the sound in a few days and get the distance working for you. ;)
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