It seems that when I play game in Editor that the rotations and movement do not reset when I play the next time...
EXAMPLE::...I have a lever that activates when player presses "E"...This rotates a model 90 degrees...When I play in the Editor and go to the lever and press "E"...The model rotates like it should...Then I stop play in the Editor and play again...When I get to the model it is already rotated 90 degrees...
This makes testing the game a little bit of a pain...I have to rotate the model back to where it is supposed to be by hand and then run the game again to test if it is working properly...
I am not sure if this is done for a reason or not, but most game engines reset the positions of the models to the initial position, so it can be played through to test it...If I had 200 models to reset by hand before each test, then this could become really crazy...
It is the same with a closed door...If you open the door and play again, then the door is open...I am not trying to say anything bad about SkyLine, and if there is a reason for this then please let me know what it is...Thanks