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Skyline Development Blog

Re: Skyline Development Blog

Postby SolarPortal » 22 Sep 2015, 13:19

New Blog Released about the new free version installer that our very own TattieBoJangle has created.
Big thanks m8! :D

http://blog.aurasoft-skyline.co.uk/free-version-installer-update/#more-306
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Re: Skyline Development Blog

Postby SolarPortal » 01 Oct 2015, 12:06

new blog up just letting everyone know why its been a bit quiet from our side :)

http://blog.aurasoft-skyline.co.uk/back-to-development/
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Re: Skyline Development Blog

Postby SolarPortal » 08 Oct 2015, 12:35

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Re: Skyline Development Blog

Postby StarFire » 24 Oct 2015, 23:55

New blog announcing the new visual modules.

Image

You can read about it here: http://blog.aurasoft-skyline.co.uk/visual-mechanics-engine-in-v0-9-7/#more-323
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Re: Skyline Development Blog

Postby SolarPortal » 30 Oct 2015, 18:28

New blog to go over what is in the release and what are our next plans :)

http://blog.aurasoft-skyline.co.uk/new-v0-9-7-release-and-moving-on-development/

Image
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Re: Skyline Development Blog

Postby SolarPortal » 07 Nov 2015, 19:44

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Re: Skyline Development Blog

Postby SolarPortal » 02 Jan 2016, 13:28

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Re: Skyline Development Blog

Postby SolarPortal » 13 Jan 2016, 22:22

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Re: Skyline Development Blog

Postby SolarPortal » 24 Jan 2016, 13:59

New blog documenting a part of the new renderer system.
Should get a few of you excited lol :P

http://blog.aurasoft-skyline.co.uk/skyline-game-engine-new-renderer-documenting-01/
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Re: Skyline Development Blog

Postby SolarPortal » 02 Feb 2016, 12:11

Quick blog letting you all know whats going on:
http://blog.aurasoft-skyline.co.uk/back-to-development-2/
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Re: Skyline Development Blog

Postby SolarPortal » 21 May 2016, 15:09

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Re: Skyline Development Blog

Postby SolarPortal » 19 Jul 2016, 14:54

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Re: Skyline Development Blog

Postby SolarPortal » 26 Jul 2016, 18:09

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Re: Skyline Development Blog

Postby SolarPortal » 13 Aug 2016, 14:37

Image

Sorry this took so long, but check out the latest blog showcasing the material editor and PBR workflow:
http://blog.aurasoft-skyline.co.uk/skyline-gen2-material-editor-pbr-overview/
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Re: Skyline Development Blog

Postby StarFire » 30 Aug 2016, 18:49

Hi Friends,

Just posted a new blog on a Gen2 Demo level. If you fancy a peek please point your browsers to:
http://blog.aurasoft-skyline.co.uk/skyline-gen-2-the-first-demo-level/#more-541

Image
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Re: Skyline Development Blog

Postby lordalmighty1 » 30 Aug 2016, 20:57

cool, lots of screenshots nice :)
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Re: Skyline Development Blog

Postby StarFire » 12 Sep 2016, 16:48

Just a small blog on the demo level development. There are so many tasks to do still with Gen2 but we are working flat out to get you your copy of Gen2. In between tasks the new demo level is getting some work done to it but the aim is to get the level fully playable with about 3 hours content

oh nearly forgot to give you the link!
you can find the blog here: http://blog.aurasoft-skyline.co.uk/skyline-gen-2-demo-level-pt2/
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Re: Skyline Development Blog

Postby StarFire » 12 Sep 2016, 19:09

New installment in the demo game now going to called "The Veil"
read about it here: http://goo.gl/xluzJk
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Re: Skyline Development Blog

Postby lordalmighty1 » 12 Sep 2016, 19:44

great stuff cant wait.
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Re: Skyline Development Blog

Postby epsilonion » 21 Jan 2017, 17:06

Just to let you know that there is another development blog up.
This release of the blog details some of the work that is going on behind the scenes and some new features

http://blog.aurasoft-skyline.co.uk/gen2-development-update-21st-january-2017/
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Re: Skyline Development Blog

Postby SolarPortal » 03 Feb 2017, 22:25

Skyline Game Engine - Lead Dev.
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Re: Skyline Development Blog

Postby Olander » 04 Feb 2017, 01:23

Great news, the new version looks great.

As for the new assets for Skyline. I would very much like to help and donate. Specifically for environment art. Skyline only restriction of use.
- Grass (2D Alpha Billboard) ... I have made my own in GIMP mainly. These are currently in PNG format and render very well. 200+ types of grass, legumes, flowers, weeds.
- Rocks/Stones ... hundreds of 3D rocks and stones in OBJ with low to mid range poly counts. Textures are in PNG
- Landscaping Textures ... high quality 1k or 2k PNG tileable seamless PNG textures. a very large quantity/variety of these.
- Trees ... TreeIt made trees. currently 500+ trees are avaible. Textures are in TGA format (mainly for alpha control on leaves). Tree Models are in OBJ format and work well with Skyline.
TreeIt Software....free... http://www.evolved-software.com/treeit/treeit
Example of what the trees look like in UE4 ... https://forums.unrealengine.com/showthr ... es-Library

If there is any interest. Please let me know. I can begin to assemble the various packs in 7zip.

All of this is 100% Free for Skyline Engine.

Cheers
Olander

Edit: Added 1k landscaping terrain texture option
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Re: Skyline Development Blog

Postby StarFire » 04 Feb 2017, 13:45

Thank you Olander for your kind offer, awesome =D
We very much would love to take you up on the offer for Skyline only assets. This will be great for all Skyline users and help greatly in populating the new Game Objects. :D
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Re: Skyline Development Blog

Postby Olander » 04 Feb 2017, 18:16

Ok. Let me start packing them up and placing them on my FTP. I will send a PM with the links to them late tomorrow-ish.

I am really beginning to love Skyline Engine, anything I can do to help this amazing engine/project is deemed worth it. This this is far more than I had hoped it would be. 8-) And that is coming from Unity (4 years) and UE4 (1.5 years).

Thank you, Cheers
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Re: Skyline Development Blog

Postby StarFire » 04 Feb 2017, 18:56

Thank you for your kind words about Skyline =D

Ok on the assets, we await your PM :)
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