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Skyline Forums • View topic - New User: suggestions...
anything related to UI in general, splash screens, UI widgets, input and output etc.

New User: suggestions...

New User: suggestions...

Postby Ryder » 22 Feb 2016, 07:06

Hey, new as of today... loving SkyLine.

Was thinking... is there a need for the Splitters/mergers in SkyGraph? Seems to me, that if you allowed multiple connectors from outputs... to various other inputs... then a splitter is implied.

Same with mergers on the inputs.

I don't think we'd need those blocks, right? Just a thought.

Also... it seems to me that all sliders (slider controls) on the UI, should have numerical values that can be edited. You might check out the way MODO does slider controls... amazingly space saving, with "infinite" resolution... and numerical values.

They basically look like this (sorry for the ASCII art) 99.0 <|>

If you click on the number, you can edit the value. If you click and drag on the <|> then the control works as a slider, and the value changes... and the mouse, as it is not connected to a moving handle of any kind, can move left and right "infinitely" to change the value. It's kinda brilliant.

But minor things... really. SkyLines is just fantastic... the perfect engine for me.
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Re: New User: suggestions...

Postby SolarPortal » 22 Feb 2016, 13:16




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Re: New User: suggestions...

Postby StarFire » 22 Feb 2016, 16:58

Hi and welcome to Skyline Ryder. Very happy to hear you are enjoying Skyline :D

As SP mentioned the current development is undergoing some major changes so that Skyline projects can match the visuals seen on the current crop of AAA games. This will fix many of the rendering issues that are currently in Skyline and on top of this we are looking at a huge performance boost that the version has shown up in tests.

Development at the current time is going flat out and wont be long before we are back on track with regular updates. ;)

Thank you for your suggestions regarding the modules and we did think about what you mentioned, but when working in a large graph, we have found it is cleaner to have one wire passing across to another section then have it branch, rather than lots of wires going everywhere. This way you can quickly get familiar to the workflow. The collapsing module is a good compromise as SP said.
As with a lot of Skyline the workflow can be different to other similar systems but we have found via repetition a faster method, then we try to make this part of the skyline workflow. :D
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