- Code: Select all
- function onInit
 
 SpinnerID = entity.getEntityIDFromTag("Spinner_1");
 
 end
 function postInit(objID)
 
 SpinnerArmBodyID = physics.getBodyID(SpinnerID);
 
 end
 function onUpdate(objID)
 
 w,x,y,z = entity.getWorldOrientation( entity.getIDFromTag("Spinner_1") );
 entity.setWorldOrientation( SpinnerArmBodyID, w, x, y, z );
 
 end
This doesn't work because I can't find a physics command to rotate the body...I have a spinning object that the player has to run by as it is spinning...I need the physics body to spin with the entity...I guess I will need to attach a trigger to the object to detect a collision...I am not sure if this is the best way to do this or not...Any help or suggestions will be appreciated...CO
 
				







 ...I may just go with something else...Would have been cool though...Thanks...CO
 ...I may just go with something else...Would have been cool though...Thanks...CO 
  
  ...CO
 ...CO