Thoughts, ideas and cool bits that fall from the minds of the Skyline Developers as we are working. Not a blog but fun facts or small news as we try new things.

Current Development (Nov 01 2016)

Current Development (Nov 01 2016)

Postby SolarPortal » 02 Nov 2016, 20:56

Hey,

Just wanting to keep you all informed with whats happening.

  • The undo system is now working with multi editing of properties, adding/deleting entities, adding/removing action & adding/removing external scripts.
  • The old particle entity have been depreciated now as it does not fit into the workflow anymore plus it contains too many errors. We have built an upgrader which will rewrite the particle entity buffer into an empty node with the Sky Particle action. This auto sets the filename to the particle file.
  • StarFire is working on bringing connectivity between modules and scripts which makes them even usable and it means games can also use scripting and modules at the same time rather than 1 or the other as it seemed to be before. Also many module bugs have been removed and more modules added. Plus much more to come lol :P

What needs to be also done is perhaps a redo and there are a few bugs in the sky Particle action that need ironed out.
The Empty node is currently not able to be duplicated, so this is a must to fix and it would also be nice if the sky particle action added an icon, as using emitters for a particle effect is a bit overkill lol :P This is so we can use the empty node as much as the other entities :)

Once this is complete, i will then focus on getting the material baking option back into the engine as this is stopping a couple of users. After that, it is continuing on fixing the remaining bugs and get the terrain system up and running again :)
Skyline Game Engine - Lead Dev.
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Re: Current Development (Nov 01 2016)

Postby SolarPortal » 03 Nov 2016, 18:10

All is going well and the bake material is working again :)

Tomorrow, we have planned a code merge and will be releasing a new version after that witin a couple days :)

Thanks for all the support and hard work from you guys testing skyline, it is rapidly coming together :D
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
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Re: Current Development (Nov 01 2016)

Postby TattieBoJangle » 03 Nov 2016, 21:00

the bake material is working again


Great news guys cant wait :)
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Re: Current Development (Nov 01 2016)

Postby SolarPortal » 04 Nov 2016, 22:15

All merged up and got the large compile on.... Then we have to test the engine after merging and then focus on the next release which should land in the next few days with plenty of fixes and new bits :)
Skyline Game Engine - Lead Dev.
Please provide as much info as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860

Twitter: @SolarPortal
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Re: Current Development (Nov 01 2016)

Postby epsilonion » 05 Nov 2016, 00:03

whoop whoop lol... :D
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