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Textures

Textures

Postby epsilonion » 04 Nov 2016, 15:04

This is a list of textures (will be updated regular) free for reuse with skyline game engine.

This list will grow over time so keep an eye one it.. :D

I am hoping that these come with Skyline as Default in the future.

In engine screen shots are taken in generation 2 version of the Skyline development platform.

For textures without roughness maps, you can easily create them yourself is needed.


maps included: Defuse, Normal, Spec and AO. Some include roughness etc

I intend on uploading 3 a day for the next couple of weeks, anyone else have textures with modification and commercial rights can also upload textures to make the library bigger.

Fine Wood:
Image

finefinished_wood.zip
Finished Wood Download
(3.42 MiB) Downloaded 495 times


Fine Wood 2:
Image

Fine_wood_2.zip
Fine wood 2 Download
(2.05 MiB) Downloaded 469 times


Stone:
Image
Image

Stone_road.zip
Stone_road Download
(7.5 MiB) Downloaded 494 times


Checker Plate
Image

Checker Plate.zip
CheckerPlate Download
(1.89 MiB) Downloaded 477 times


Concrete
Image

Concrete.zip
Conctrete Download
(8.05 MiB) Downloaded 497 times


Stoney Ground
Image

Stoney Ground.zip
Stoney Download
(11.25 MiB) Downloaded 499 times


Tiled Roof
Image

Tile Roof.zip
Tiled Roof Download
(1.06 MiB) Downloaded 491 times



Tree Bark
Image

This kind of reminds me of the walls off a cave when water has deposited silt.
TreeBark.zip
Tree bark download
(15.58 MiB) Downloaded 500 times



Log Ends
Image

Logend.zip
Logends download
(7.02 MiB) Downloaded 493 times


Chalk Board
Image

chalkboard.zip
Chalkboard Download
(2.06 MiB) Downloaded 488 times


Clay
Image

clay.zip
Clay Download
(5.19 MiB) Downloaded 487 times


Concrete Slab
Image

concrete_slab.zip
Concrete Slab Download
(5.53 MiB) Downloaded 473 times


Rusted Steel
Image

rusted_steel.zip
Rusted Steel Download
(13.63 MiB) Downloaded 476 times


Rusted Metal
Image

rusted_metal.zip
Rusted Metal Download
(2.73 MiB) Downloaded 493 times


Wood
Image

wood.zip
Wood Download
(7.76 MiB) Downloaded 467 times


Wicker
Image

wicker.zip
Wicker Download
(1.82 MiB) Downloaded 477 times
Last edited by epsilonion on 08 Nov 2016, 11:42, edited 11 times in total.
Reason: Added More Textures from the editors point of view
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Re: Textures

Postby SolarPortal » 04 Nov 2016, 16:13

Very nice and these can be included in default skyline installation.

Q) Is this using the Quixel suite?

Do they have roughness maps by any chance as PBR really shines when they get used correctly :)
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Re: Textures

Postby epsilonion » 04 Nov 2016, 17:55

Yes it's the suite and they have roughness etc and many profiles to export to ..
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Re: Textures

Postby epsilonion » 04 Nov 2016, 18:22

Thinking about profiles what is the best one to use with the pbr system skyline uses?
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Re: Textures

Postby epsilonion » 05 Nov 2016, 00:02

Added 4 more textures.

They look good in engine
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Re: Textures

Postby StarFire » 05 Nov 2016, 01:51

nice one @liam :D
They do look good in the engine ;)
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Re: Textures

Postby TattieBoJangle » 05 Nov 2016, 02:01

thanks Liam I use ShaderMap 3 myself gives good results and good for batching as well and the main thing is it looks almost like it
does in the program, you probably know from experience some programs show you one thing but when you place it in it looks nothing like it did :lol:

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Re: Textures

Postby epsilonion » 05 Nov 2016, 09:58

There is a variance in the displays because of the different render engine, also before starting work on anything take off post processing such as HDR and real camera settings because these are for the final render (taking a pic to display).

Once you have disabled the post processing and you have applied smart materials etc on top of your basic defuse map and scratches, dust, etc and then export (I use the UE4 Profile) and export to Jpg, Taga etc then when your setting it up in Skyline then the results are very close to what you had in the plugin (quixel Suite), since quixel is a set of plugins inside Photoshop when you export your maps they are as you would expect exporting as normal from Photoshop, meaning what you see is what you get in the saved maps.

The exported map's can include (dependent on profile or you can write your own), Albido, normal (multi normal as well), AO, Spec, roughness, metalness and more, meaning that your maps are fully supported by Skyline and other engines.

Mesh (model)
You can import your model to paint on, deffuse, dirt, damage, etc directly. The painting process is none destructive until you accept masks and then if you export it creates separate maps to the base ones you may have in the first place.

Batching
You can also batch many models in this program.

My Opinion
In short, to your question :lol: there is a little varience in the displays in engine and Quixel suite but when you have your light setup correctly and the correct maps in the engine the results are very good and very similar, The key is to use roughness maps these make the output look great in engine.

If your designing and creating models then this is a great tool to have in your toolbox, it speeds up your workflow to no end.
If your importing a mesh into 3DO (you dont have to) as long as you have UV maps for your mesh it will enable you to paint directly to your model.

I would get the Suite and not the separate programs, the reason for this is that NDO can produce some amazing normal maps, it also has profiles to create photo realistic normal maps as well.


I hope I have answered any questions that you may have :D or might have in the future :lol:
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Re: Textures

Postby SolarPortal » 05 Nov 2016, 12:37

nice write up liam. Its good to know that quixel stuff can look the same in skyline. :)

@Tattie, That app seems to do quite well also :) Is it PBR driven now?
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Re: Textures

Postby epsilonion » 06 Nov 2016, 14:27

3 More textures added to the first post.
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Re: Textures

Postby StarFire » 06 Nov 2016, 18:15

looking good @liam :)
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Re: Textures

Postby epsilonion » 08 Nov 2016, 11:43

Added a few more.
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