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Skyline Forums • View topic - Hello a new user
This is where you can introduce yourself to the community, introduce your projects and what you plan to do with skyline. You can share as much or as little info as you wish.

Hello a new user

Hello a new user

Postby SpiderMack » 02 Dec 2016, 09:57

Hi everybody.
I discovered this hidden gem engine and i was surprised i never heard about it, i worked in my free time on some indies games teams as game and level designer with Unity on jrpg games or fps games and i am experienced with 3D software packages.
I am very familiar with Unity, Shiva 3D, Torque 3D or UDK , but Skyline is more friendly environment with a perfect balance between friendly usage and available tech ( Skyline environment is better overall for my personnal game). What made my decision is software pricing and updates friendly better than Unity Pro subscription.

Some unkwnown about Skyline
Can Skyline adopt F+ ?
Prefabs support ?
Does OSVR supports SteamVR ?
When Skyline on Steam ?
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Re: Hello a new user

Postby SolarPortal » 02 Dec 2016, 12:03




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Re: Hello a new user

Postby SpiderMack » 02 Dec 2016, 14:12

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Re: Hello a new user

Postby SolarPortal » 02 Dec 2016, 14:31

Awesome :)

Toon shading is possible as are most shader effects, but we would need to program it as Gen2 currently does not have a custom shader pipeline... yet! :P The idea is to have a system where you can prototype shaders and systems but have them hook into the main rendering pipeline, so these things are possible just not yet. Gen1 allows you to create custom shaders but they wont port easily to Gen2 unless written in .hlsl, .glsl as most of Gen1 was programmed in .cg :shock:

When Gen2 does have a pipeline for custom shaders, then we will announce it in a release update.

yes, a c++ sdk has been in plans for a couple of years now and will be the first one we aim at as it does give the most scope for custom modules, actions and also the ability to add your own lua functions. :)

Hope this helps :D

Edit: p.s. i am looking forward to the new Zelda game also :D



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Re: Hello a new user

Postby StarFire » 02 Dec 2016, 18:42

Hi SpiderMack and welcome to Skyline! :D

If you need any help please ask as we are a friendly community and many of us are on at different times so there will generally be a fast response to your post. If its some specific feature request, lua code, module, action , then we will take a look at adding it. If its within reason we will endeavor to get it in an upcoming auto-update for you, also the same with any bugs/issues you pass to us.

We are developing new learning documentation but you should get a few ideas from the existing docs, also take a look at the great Skyline resources from from two of our community, @Tatty's Videos and @epsilonion documentation. :D
Dream the Journey, Live the Experience!
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Re: Hello a new user

Postby SpiderMack » 02 Dec 2016, 20:16

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