That looks like a capsule rigidbody, for characters try adding a Simple Character controller action which has full adjustments.
If you use the Player character controller, then you can wander around with your character pretty quickly, but has limited options whereas the SCC is open ended by using scripting to expand what your character can do.
Use the character.library() in lua to control this action.
As for the action delete speedup... valid idea

Pointing a camera at a source is quite awkward, and we were going to add a handle to the camera which you could position to where you want to look.
As for the different angles like front, back, top, bottom, back.. This is similar to 3dsmax with their cube. We do have the options in the last block on the top right bar in the overlay of the scene, you can change between the different angles but is slow to get to, plus with the current camera errors, we are unsure if it would work as expected.