by SolarPortal » 06 Dec 2016, 18:05
Ok, its not using the terrain panel to paint navmesh. The navmesh editor is the tool that builds and reloads navmesh tiles.
You say you want a whole terrain, you will find more often than not; especially with games that have good level design that use geometry to occlude the areas that players and NPC's cant wander over everything on a terrain, so having a system that can generate tiles where needed to be more efficient is better than wasting resources due to lazy level design.
Plus, with users that might not have a great deal of ram in their PC's to generate navmesh on terrain automatically would be a bad idea as it would just lead to out of memory exceptions. It still only takes like a few mins to lay the navmesh where wanted by clicking with a larger brush size on the "navmesh editor".
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