TattieBoJangle wrote:How are you getting the textures to bake to the model ?
Erm.... I just prepair the obj (in this case) to get it into the asset library, drag the generated mesh file to the scene, then drag the generated material to the mesh in scene, add the normal files etc and thats about it..
It works like Gen 1 for me, just a couple of crashes now and then (less crashes then gen 1 for me).
I think Gen2 likes AMD chips lol..