From time to time we will inform the community of certain areas of Skyline Development. If we have decided to add a new features or new demos in development etc we will try to make a post in this topic.Feel free to leave your comments to help encourage out development team ; )

Skyline v2 Ocean

Skyline v2 Ocean

Postby SolarPortal » 10 Oct 2019, 16:26

Hi everyone, been a while, just thought id share one of the upcoming new features for v2 skyline which is the new ocean.

Image

Here is another shot of the ocean before the reflection was added:

Image

It has swell and cresting algorithms based on the current water action but in a custom shader and also depth blending, cheap reflection, 2 tone water colours, and soon to have refraction. Then adding the underwater fx to finish it off.
Hope everyone is doing well :)

p.s. also looking into volumetric clouds for the future :)
Conceive, Quantify & Do!
Skyline Game Engine - Lead Developer.
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Re: Skyline v2 Ocean

Postby SolarPortal » 10 Oct 2019, 17:53

Just thought id add a quick very rough video showcasing the work so far.
And i also forgot to note, that this ocean is lodded and cell based very much like terrain, so you can go quite large and keep relatively good detail. It also GPU based making it much more efficient.

Conceive, Quantify & Do!
Skyline Game Engine - Lead Developer.
Please provide as much information as possible when asking for help.


Specs: OS: Win 10 64bit, CPU: Intel i7 3770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3156
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer


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