Hi
Is animation blending possible ? I didn't find any code example.
anim.playAnimation(objID, "walk", 30, blendEnable);
anim.stopAnimation(charID, "walk");
anim.setSpeed(charID, "walk", Speed); -- -1 will make animations go backwards, useful for backwards walking or running.
animation = anim.getFromMap(obj, "Idle1"); -- returns the animation named assigned by the animation mapper for the entity.
anim.playAnimation(objID, animation, 30, 1);
Nice , Skyline looks very complete and incredibly good graphics , almost ready for Steam once examples and templates are back![]()
About the "Action Mapper" does it crashes the engine when some Action is not mapped "not Used" and we don't choose some animation ?
Why not play the first available animation when it is used in game and user did not map the action ?
Wow, thanks for saying that! Bit motivation booster.. Gen2 is alot more advanced then Gen1![]()
StarFire wrote:If the mapper has an entry of "None" and you call play animation in lua with and entry such as Idle1(which is not set) the character just plays the anim that is set in its base properties.
StarFire wrote:Very happy to see you are enjoying Skyline as much as we do
The only issue is not the engine but how to make good enought 3D models,level and code good gameplay
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