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Skyline Forums • View topic - Animation Blending ?
The place to post mesh,and animation related hints and problems.

Animation Blending ?

Animation Blending ?

Postby SpiderMack » 26 Sep 2017, 10:07

Hi

Is animation blending possible ? I didn't find any code example.
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Re: Animation Blending ?

Postby SolarPortal » 26 Sep 2017, 10:15

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Re: Animation Blending ?

Postby SpiderMack » 26 Sep 2017, 12:15

Nice , Skyline looks very complete and incredibly good graphics , almost ready for Steam once examples and templates are back :D

About the "Action Mapper" does it crashes the engine when some Action is not mapped "not Used" and we don't choose some animation ?
Why not play the first available animation when it is used in game and user did not map the action ?
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Re: Animation Blending ?

Postby SolarPortal » 26 Sep 2017, 12:18




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Re: Animation Blending ?

Postby StarFire » 26 Sep 2017, 12:21

If the mapper has an entry of "None" and you call play animation in lua with and entry such as Idle1(which is not set) the character just plays the anim that is set in its base properties.
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Re: Animation Blending ?

Postby SpiderMack » 26 Sep 2017, 13:37

Last edited by SpiderMack on 26 Sep 2017, 13:41, edited 1 time in total.
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Re: Animation Blending ?

Postby StarFire » 26 Sep 2017, 13:41

Very happy to see you are enjoying Skyline as much as we do :D
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Re: Animation Blending ?

Postby SpiderMack » 26 Sep 2017, 13:43

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Re: Animation Blending ?

Postby SolarPortal » 26 Sep 2017, 14:39




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Re: Animation Blending ?

Postby StarFire » 26 Sep 2017, 14:45

Hopefully our game objects and mechanics systems will give you a head start in creating your game play ;)
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