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Level loading crash

Level loading crash

Postby SpiderMack » 26 Sep 2017, 11:16

I made some level, trying to launch game it crashed the editor, trying to load the level after Skyline start it crashed again.

Main changes was about changing skybox and IBL image many times before it crashed.
It seems it could be the IBL image switching making this issue.

This is the TechSupport.txt


SKYLINE CORE: Skyline Game Engine is now booting...
SKYLINE CORE: Skyline Game Engine is now booting... 0
SKYLINE CORE: Skyline Game Engine is now booting... 1
SKYLINE CORE: Skyline Game Engine is now booting... 2
Creating SkyEditor Script!
Creating EnvironmentEditor Script!
Creating MetricsUI Script!
Creating Editor_AnimationMapper Script!
Creating Editor_CollisionFlags Script!
Creating Editor_Settings Script!
Creating Editor_Mesh Script!
SKYLINE CORE: Mesh Viewer - Initialising!
#&127,255,127:Time to generate timeline: 0 seconds.
Editor_SceneUpgrader loading
Setting up controls widget!
SKYLINE CORE: OgreWidget is initialising
Skyline Core: Initialising Skyline Renderers.
SKYLINE CORE: Setting up configuration options.
SKYLINE CORE: Enabling Gamma Correction for HDR Pipeline.
SKYLINE CORE: Configuring System based on chosen settings.
SKYLINE CORE: Setup is now complete. Begin with engine boot procedure...

Skyline Core: Setup Renderers Successfully.
SKYLINE RENDERER: Render Window setup completed Successfully. 0 errors.
SKYLINE RENDERER: Setting up the main viewport for rendering.
SKYLINE RENDERER: Registering HLMS System!...
SKYLINE RENDERER: Loading Skyline Asset Lists
SKYLINE RENDERER: Loading Base Resources
SKYLINE RENDERER: Loading Base Required Assets.
SKYLINE RENDERER: Camera Manager: Creating and initialising the Camera Manager.
Skyline Camera: Camera Manager: Single view mode engaged
[Camera] Swapping Camera to : editorCamera
SKYLINE RENDERER: Camera Manager: initialisation completed successfully!
[Skyline Engine] Setting up main workspace rendering.
[Skyline Engine] Adding workspace to system....
SKYLINE RENDERER: Render Manager: Initialising Shadow Manager
SKYLINE RENDERER: Render Manager: Initialising Post FX
setting Bloom Horizontal Samples15
setting Bloom Vertical Samples2
SKYLINE RENDERER: Render Manager: All Systems ok! 0 errors.

SKYLINE: Game State Machine is initialised!
Skyline: Audio System activated!
initialising Gorrila text system!
initialising Gorrila text system! complete!
SKYLINE: Importing Shadow Settings
SKYLINE: LibRocket Plugin: Initialising...
SKYLINE: LibRocket Plugin: Initialised successfully
Error: Material is invalid. Use datablock now. Defaulting Particle Material to basic unlit.
Error: Particle Datablock does not exist. setAnimatedMaterial()
Error: Particle Datablock does not exist. setAnimatedMaterial()
Error: Particle Datablock does not exist. setAnimatedMaterial()
Error: Particle Datablock does not exist. setAnimatedMaterial()
Error: Particle Datablock does not exist. setAnimatedMaterial()
Error: Particle Datablock does not exist. setAnimatedMaterial()
Error: Particle Datablock does not exist. setAnimatedMaterial()
Error: Particle Datablock does not exist. setAnimatedMaterial()
#&255,255,255: Aurasoft UK Presents
#&255,255,255: Skyline Game Engine - Gen2 Beta Indie
#&127,160,255: Skyline Version :: 0.9.9.4 - Booting complete!


|-----------------------------------------------------------
| LOADING LEVEL [XML]
|-----------------------------------------------------------

LOADING Binary: Security Settings
loadPrioritySettings: FileName: ../Data/Scenes/Default
LOADING XML: Priority Settings
LOADING XML: Folders
LOADING XML: SHADOW Settings
LOADING XML: Scene Entities
Error: Cannot generate lods as the mesh does not exist in the resource groups.
Warning: Directional Lights cannot be made static as they require the cameras viewdirection to display correctly.
LOADING XML: Scene Settings
LOADING XML: Terrain Road Settings
LOADING XML: CAMERA Settings
LOADING XML: Load Bookmarks
LOADING XML: Post Effects
setting Bloom Horizontal Samples50
setting Bloom Vertical Samples50
LOADING XML: Navmesh Settings

******* XML :: MISSING FILE:
FileName = ../Data/Scenes/Default.xSkyNavSettings *******
LOADING XML: Scene Sky Env Settings

|-----------------------------------------------------------
| LOAD LEVEL COMPLETED [XML]
|-----------------------------------------------------------


CheckForUpdates: Skyline is now checking for updates!.....


SKY SYSTEM UI UPDATED!


#&127,255,127:Your version of Skyline is up-to-date!
Checking Scene File for version validity. Please give a few seconds on a large scene file.
Check Report: Scene File is up-to-date. No actions required.
Failed to remove rigidbody as the id does not exist.
Failed to remove rigidbody as the id does not exist.


|-----------------------------------------------------------
| LOADING LEVEL [XML]
|-----------------------------------------------------------

LOADING Binary: Security Settings
loadPrioritySettings: FileName: M:/3D/Skyline New/Asset Library/Scenes/test3
LOADING XML: Priority Settings
Error: SkyResource failed to load texture... try again!
LOADING XML: Folders
LOADING XML: SHADOW Settings
LOADING XML: Scene Entities
Warning: Directional Lights cannot be made static as they require the cameras viewdirection to display correctly.
LOADING XML: Scene Settings
LOADING XML: Terrain Road Settings
LOADING XML: CAMERA Settings
LOADING XML: Load Bookmarks
LOADING XML: Post Effects
LOADING XML: Navmesh Settings

******* XML :: MISSING FILE:
FileName = M:/3D/Skyline New/Asset Library/Scenes/test3.xSkyNavSettings *******
LOADING XML: Scene Sky Env Settings


Log file
12:10:19: Mesh: Loading SkyBox.mesh.
12:10:19: Creating resource group Asset Library/Materials/Misc
12:10:19: Added resource location 'M:/3D/Skyline New/Asset Library/Materials/Misc' of type 'FileSystem' to resource group 'Asset Library/Materials/Misc'
12:10:19: Creating resource group Asset Library/Textures/Special/Proto2
12:10:19: Added resource location 'M:/3D/Skyline New/Asset Library/Textures/Special/Proto2/' of type 'FileSystem' to resource group 'Asset Library/Textures/Special/Proto2'
12:10:19: Creating resource group Asset Library/Textures/Detail/Roughness
12:10:19: Added resource location 'M:/3D/Skyline New/Asset Library/Textures/Detail/Roughness/' of type 'FileSystem' to resource group 'Asset Library/Textures/Detail/Roughness'
12:10:19: WARNING: The input texture dirt_roughsand-01_mk.dds is a PF_DXT5 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format.
12:10:19: Could not find datablock of name: [Hash 0x3b8cd35b], with the resource group: [Hash 0x519ca33e].
12:10:19: Creating resource group Asset Library/Environment/Skys
12:10:19: Added resource location 'M:/3D/Skyline New/Asset Library/Environment/Skys/' of type 'FileSystem' to resource group 'Asset Library/Environment/Skys'
12:10:19: Texture: TropicalSunnyDayFront.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
12:10:20: Texture: TropicalSunnyDayBack.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
12:10:20: Texture: TropicalSunnyDayRight.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
12:10:20: Texture: TropicalSunnyDayLeft.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
12:10:20: Texture: TropicalSunnyDayUp.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
12:10:20: Texture: TropicalSunnyDayDown.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
12:10:20: Render Target 'rtt/326208096/[Hash 0x05f70bcc]'
12:10:20: Render Target 'rtt/326208328/[Hash 0xebf45f36]'
12:10:20: Render Target 'rtt/328135912/[Hash 0x83b8c111]'
12:10:20: Render Target 'DepthTexture/326499528/[Hash 0x4ff47638]'
12:10:20: Render Target 'DepthTexture/326499672/[Hash 0xf74cb2ba]'
12:10:20: Render Target 'rtt/328136144/[Hash 0x6f33abcb]'
12:10:20: Render Target 'rtt/328136376/[Hash 0xa7f3ac72]'
12:10:20: Render Target 'rtt/328136608/[Hash 0x85dd9a20]'
12:10:20: WARNING: Texture instance '[Hash 0x9261de0d]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance '[Hash 0xe9277ff8]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance 'HlmsTextureManager/10' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance 'HlmsTextureManager/11' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance 'DepthTexture/326499528/[Hash 0x4ff47638]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance 'DepthTexture/326499672/[Hash 0xf74cb2ba]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance 'rtt/328136144/[Hash 0x6f33abcb]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance 'rtt/328136376/[Hash 0xa7f3ac72]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance 'rtt/328136608/[Hash 0x85dd9a20]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance 'rtt/326208096/[Hash 0x05f70bcc]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance 'rtt/326208328/[Hash 0xebf45f36]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance '[Hash 0xa30ffbe1]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance '[Hash 0xd366467a]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance '[Hash 0x15db5a2e]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance '[Hash 0xdad35da7]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance '[Hash 0x5782a9d4]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance '[Hash 0xe905eedd]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:20: WARNING: Texture instance '[Hash 0x1dbb8ac9]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
12:10:28: Unloading unused resources in resource group Scene
12:10:28: Finished unloading unused resources in resource group Scene
12:10:28: Unloading unused resources in resource group AssetLibrary
12:10:28: Finished unloading unused resources in resource group AssetLibrary
12:10:28: Unloading unused resources in resource group General
12:10:28: Finished unloading unused resources in resource group General
12:10:28: Unloading unused resources in resource group Sounds
12:10:28: Finished unloading unused resources in resource group Sounds
12:10:28: Destroying resource group Asset Library/Environment/Skys
12:10:28: Unloading resource group Asset Library/Environment/Skys
12:10:28: Finished unloading resource group Asset Library/Environment/Skys
12:10:28: Destroying resource group Asset Library/Materials/Ground/Ground - Grass
12:10:28: Unloading resource group Asset Library/Materials/Ground/Ground - Grass
12:10:28: Finished unloading resource group Asset Library/Materials/Ground/Ground - Grass
12:10:28: Destroying resource group Asset Library/Materials/Misc
12:10:28: Unloading resource group Asset Library/Materials/Misc
12:10:28: Finished unloading resource group Asset Library/Materials/Misc
12:10:28: Destroying resource group Asset Library/Models/Basic/Planes
12:10:28: Unloading resource group Asset Library/Models/Basic/Planes
12:10:28: Finished unloading resource group Asset Library/Models/Basic/Planes
12:10:28: Destroying resource group Asset Library/Textures/Cubemaps
12:10:28: Unloading resource group Asset Library/Textures/Cubemaps
12:10:28: Finished unloading resource group Asset Library/Textures/Cubemaps
12:10:28: Destroying resource group Asset Library/Textures/Detail/Roughness
12:10:28: Unloading resource group Asset Library/Textures/Detail/Roughness
12:10:28: Finished unloading resource group Asset Library/Textures/Detail/Roughness
12:10:28: Destroying resource group Asset Library/Textures/Ground/Ground - Grass
12:10:28: Unloading resource group Asset Library/Textures/Ground/Ground - Grass
12:10:28: Finished unloading resource group Asset Library/Textures/Ground/Ground - Grass
12:10:28: Destroying resource group Asset Library/Textures/Space/Planetoids
12:10:28: Unloading resource group Asset Library/Textures/Space/Planetoids
12:10:28: Finished unloading resource group Asset Library/Textures/Space/Planetoids
12:10:28: Destroying resource group Asset Library/Textures/Special/Proto2
12:10:28: Unloading resource group Asset Library/Textures/Special/Proto2
12:10:28: Finished unloading resource group Asset Library/Textures/Special/Proto2
12:10:28: Creating resource group Asset Library/Environment/Skys
12:10:28: Added resource location 'M:/3D/Skyline New/Asset Library/Environment/Skys/' of type 'FileSystem' to resource group 'Asset Library/Environment/Skys'
12:10:28: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource BrightClearSky_1_rt.jpg in resource group Asset Library/Environment/Skys or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 758)
12:10:28: Added resource location 'M:/3D/Skyline New/Asset Library/Environment/Skys/' of type 'FileSystem' to resource group 'Scene'
12:10:28: Texture: IBLSceneGlobalImage: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
12:10:28: Creating resource group Asset Library/Models/Basic/Planes
12:10:28: Added resource location 'M:/3D/Skyline New/Asset Library/Models/Basic/Planes' of type 'FileSystem' to resource group 'Asset Library/Models/Basic/Planes'
12:10:28: Mesh: Loading Ground_Disc.mesh.
12:10:28: Creating resource group Asset Library/Materials/Ground/Ground - Grass
12:10:28: Added resource location 'M:/3D/Skyline New/Asset Library/Materials/Ground/Ground - Grass' of type 'FileSystem' to resource group 'Asset Library/Materials/Ground/Ground - Grass'
12:10:28: Creating resource group Asset Library/Textures/Ground/Ground - Grass
12:10:28: Added resource location 'M:/3D/Skyline New/Asset Library/Textures/Ground/Ground - Grass/' of type 'FileSystem' to resource group 'Asset Library/Textures/Ground/Ground - Grass'
12:10:28: Creating resource group Asset Library/Models/myFolder
12:10:28: Added resource location 'M:/3D/Skyline New/Asset Library/Models/myFolder' of type 'FileSystem' to resource group 'Asset Library/Models/myFolder'
12:10:28: Mesh: Loading PolyTree.mesh.
12:10:28: WARNING: PolyTree.mesh is an older format ([MeshSerializer_v1.100]); you should upgrade it as soon as possible using the OgreMeshTool tool.
12:10:28: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate an appropriate 2D texture coordinate set for all the vertex data in this mesh to create tangents from. in Mesh::suggestTangentVectorBuildParams at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreMesh.cpp (line 1851)
12:10:28: Creating resource group Asset Library/Textures/Space/Planetoids
12:10:28: Added resource location 'M:/3D/Skyline New/Asset Library/Textures/Space/Planetoids/' of type 'FileSystem' to resource group 'Asset Library/Textures/Space/Planetoids'
12:10:28: Texture: Planet_04.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
12:10:28: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource BrightClearSky_1_rt.jpg in resource group Asset Library/Environment/Skys or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 758)
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SpiderMack
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Re: Level loading crash

Postby SolarPortal » 26 Sep 2017, 11:18

i dont think you can apply non cubemap images to the ibl slot, perhaps thats the reason for the crash.
can you send me your "Scene Sky Env Settings" ( your_scene.xSkyEnv ) file and i should be able to fix and reupload to you
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Re: Level loading crash

Postby SpiderMack » 26 Sep 2017, 11:23

Yes, i used images and not cubemaps and i found right click on the IBL image slot and there is a menu item "Show in Asset Manager" where we can choose many skybox.

Bug can be closed.

Why not choosing IBL skybox would automatically change the scene sybox :?:
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Re: Level loading crash

Postby StarFire » 26 Sep 2017, 11:35

Yes the ibl images are not the skybox's or TOD skys, we plan to have a scene probe in addition to this IBL image slot for using the environment as the reflection which would be the case in a game using skys. When you go to the IBL images folder you will notice that these are cubmaps, the reason for this is some artist may require a different surface to the sky as this may just be a single colour and as such would not show any image depth, same goes for individual materials also having this unique to them cubemap reflection. All provides greater artistic scope for any type of Skyline project.

It is planned to provide the option to match the environment reflection to the current skybox/TOD as this would make it easy for world builders to get good lighting. This will probably be added to the Game Objects Lighting section as a simple option.

The Skyboxes can be quickly accessed from the Game objects panel.
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