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Skyline Forums • View topic - EndGame - Exported game (New)
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EndGame - Exported game (New)

EndGame - Exported game (New)

Postby epsilonion » 25 Jan 2017, 13:53

I thought I would export a scene as a test, the cave one from the website front page as I am adding models to it.

There are real differences in the scene brightness and visual effects etc when run in editor and the exported end game.

It does not seem to export the Bloom, etc settings or the fog that is applied to that scene, its like the 'Flat - 1 to 1' preset and not the 'Bloming sunny day preset' that it is set to.
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Re: EndGame - Exported game (New)

Postby SolarPortal » 25 Jan 2017, 14:43

Thanks liam :)

we need many scene export tests that are breaking.
If by any chance, the scene can be sent over, then we can ensure that it all works as expected.

I will do some extra tests also on the lighting being exported..
this system only got working for the purpose of the Xmas Runner game and many things need to be tested to ensure a solid game export unlike Gen1.

Thanks again and keep it up! :D



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