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Skyline Forums • View topic - Skyline as viable 3D engine
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Skyline as viable 3D engine

Skyline as viable 3D engine

Postby SpiderMack » 23 Sep 2017, 15:01

Hi devs ,


Last time i tried Skyline i was disappointed as i was looking to a production ready 3D engine, unfortunatelly Skyline is a work in progress , so i got stuck in too many bugs.

I am still using UE4 as 3D artist mainly with team mates for a solo tps game, but like some other people devs i am looking for alternatives to mainstream engines with different licensing for personnal projects outside of mobile games.

There is some 3D engines out there with pros and cons, and Skyline is among those who combine a easy to understand and use interface or tools, and easy coding.Skyline Gen 2 has my whole attention, and i hope it will also get for game production soon ( encrypted game data, loading screens, game menu , .exe file , why not packager).

I don't think it needs to get all possible tools, all possible rendering features, or all terrain tools , instead i think it needs first to be easy to use and very flexible as Unity and let people code any gameplay or UI as they want with ease.
This is the most important feature for a 3D engine to get success, and Skyline is in that category.
I's better as Skyline is easy and it has lot of very interesting features, it's a very promising 3D engine.


Once Gen 2 is out, i hope there will be more active twiiter news (weekly screenshots or news) , actually it's pretty empty like nothing is going on.

I wish you good luck for Gen 2 and i'm waiting for the Steam release :D
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Re: Skyline as viable 3D engine

Postby SolarPortal » 23 Sep 2017, 15:12




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Re: Skyline as viable 3D engine

Postby SpiderMack » 23 Sep 2017, 19:10

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Re: Skyline as viable 3D engine

Postby lordalmighty1 » 23 Sep 2017, 19:15

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Re: Skyline as viable 3D engine

Postby SpiderMack » 24 Sep 2017, 08:54

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