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Skyline Forums • View topic - Decal system
As the venture in the realm of Shaders and materials you may encounter the odd obstacle. Please post your shader issue for the community to help.

Decal system

Decal system

Postby SpiderMack » 26 Sep 2017, 21:18

I think this is the last shader i could ask for gen 2 :lol:

Actually it's 3D planes, that's great for many uses while beeing very cheap about gpu for performance.

But some real decal system would be helpfull when it's to cover non planar surfaces or on complex models.
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Re: Decal system

Postby SolarPortal » 26 Sep 2017, 21:53

agreed and already planned :)



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Re: Decal system

Postby SpiderMack » 26 Sep 2017, 22:34

I forgot one important that is anti aliasing :?:

And perhaps soft particles :lol:
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Re: Decal system

Postby SolarPortal » 28 Sep 2017, 10:27

lol :P MSAA is planned as it soft particles ;)



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