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Skyline Forums • View topic - Vehicle setup
Anything to do with physics. Rigid Bodies, Kinematic controllers, vehicles etc.

Vehicle setup

Re: Vehicle setup

Postby SolarPortal » 18 Dec 2016, 22:25

Ellegant solution... i was wondering how you handled mapping world space to texture space :)

In the collision, i simply skip the next collision and then take the one after :)
I will try setup a demo over the next few days if time is available.



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Re: Vehicle setup

Postby planetX » 19 Dec 2016, 17:47

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Re: Vehicle setup

Postby planetX » 30 Sep 2017, 06:00

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Re: Vehicle setup

Postby lordalmighty1 » 30 Sep 2017, 10:57

ah good to see you making the racing game lvl for gen2 planetx gen1 version was looking cool, cant wait to see the 2nd gen version in action :D.
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Re: Vehicle setup

Postby SolarPortal » 30 Sep 2017, 11:42




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Re: Vehicle setup

Postby StarFire » 30 Sep 2017, 11:51

oh yeah! PlanetX
Looking forward to the new gen2 version racer, bet its going to be awesome :D
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Re: Vehicle setup

Postby planetX » 30 Sep 2017, 15:34

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Re: Vehicle setup

Postby SolarPortal » 30 Sep 2017, 17:01




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Re: Vehicle setup

Postby planetX » 30 Sep 2017, 17:32

Great! :D

Have another question: is the gui.setPosY(bodyId, ElementID, y) function working? Just to check if I'm doing something wrong or not... I'm trying to move gui elements in one direction (vertical in this case), applying the same tweening function I used in the menu camera.
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Re: Vehicle setup

Postby SolarPortal » 30 Sep 2017, 17:43

yes, it should be.. all it does is sets the RCSS property - "top".
just make sure your sending it through the lua command as a number and not a string :)



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Re: Vehicle setup

Postby planetX » 15 Oct 2017, 17:16

Hi there,

made some progress on the race scene... basically playing with the HUD elements :D

What is working so far:
- Lap Counter
- Race Timer + Best Lap
- Speedometer
- Minimap, showing player and items
- Fuel/Health/Nitro/Record Info Panels

To Do:
- Standing (need ai cars)
- Tachometer
- Fuel and Nitro needles and systems

Hope you like it!

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Re: Vehicle setup

Postby StarFire » 15 Oct 2017, 17:35

Awesome to see this project move on , looks like its going to be a great game. Nice touch with the new ui moving up off the screen after pick up. Quality as always :D
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Re: Vehicle setup

Postby SolarPortal » 15 Oct 2017, 17:43

Great work planetX :) Amazing work as usual and great to see the racer in Gen2 looking really good :) :)
Shadows are quite close though arent they :P haha... (joke about Gen1 lol :P)
Love the sliding GUI overlay, works really well and the minimap i'm still jealous over lol...

I think it would be good to start posting about your game(lastest gui vide and racing vid) in the (which showcases will be moved onto the root of the forum for quicker access).
also post it on the #project_showcase on the discord chat as i'm sure they would love to see it on there also :)



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Re: Vehicle setup

Postby lordalmighty1 » 15 Oct 2017, 18:59

nice m8, looking super :)
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Re: Vehicle setup

Postby planetX » 15 Oct 2017, 19:54

Thanks guys, glad you like it... I really enjoy the engine. :D

Ok, next time I'll post in the showcase. ;)
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Re: Vehicle setup

Postby SolarPortal » 15 Oct 2017, 20:04




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Re: Vehicle setup

Postby SolarPortal » 16 Oct 2017, 15:37

A new showcase forum has been setup on the root of the forum here:



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Re: Vehicle setup

Postby planetX » 16 Oct 2017, 19:09

Done, Sir! ;)
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