TattieBoJangle wrote:Skyline has animation functions & prefabs & Bilinear & Trilinear & Anisotropic filtering, tone mapping & DOF was in gen1
and will return in gen 2

just bigger tasks to do just now.
No animation callbacks are not supported , you can learn more here :
https://docs.unity3d.com/Manual/AnimationEventsOnImportedClips.htmlPrefabs are not supported, Skyline just drop on your scene your preset, this means it creates many objects instead of one.
You can learn more here :
https://vimeo.com/109208392Or follow the previous discussion :
http://www.forum.aurasoft-skyline.co.uk/viewtopic.php?f=35&t=2044&p=11266&hilit=prefabs#p11266 It all comes down to what you need at this point to be fair if you need an engine that is finished then there are lots to pick from
if you want a engine that you can learn and grow on and don't mind waiting on some features then skyline it is.
I know i already use Unity for mobile games, or CryEngine some times to experiment. Skyline is in the makings a work in progress i am fine with that, and my threads are reminders, i am not asking bring them quick

(i know it will take months)
For example they have added a good few things other engines don't have even unity just to make it easy for me (cough) the user.
Indeed, i like the material editor and all options or the microGraphs for example. Comparing to Unity is not usefull , it depends if it's your job income or some hobby, also the licensing is different and can matter for other people when it's not using the 3D engine as a job main income.
Or some people prefer Skyline editor that looks more simple for new comers, i also like some simple and good software.
Unlike some other people, i don't make critics about people paying for Plus or Pro version, many of them use Unity because they make games as a job. So hobbyst should also understand the choice is clear when you need more tools and plugins to speed up the game creation and have more options to get more chances to success.
I do see from time to time people ask for stuff that is already in the engine and I get it its exciting coming to a new engine but like everything it takes time to learn.
Yes, i think some small tutorials covering more aspects and last version would avoid so much people asking perhaps.
Before Skyline hits steam there will be loads of tuts uploaded as well as documentation to help as well as discord for live chat

you are more than welcome.
Thanks. As i said , don't rush it, take time to implement some really essential features if possible (those we talked about many times

)