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already sent by (output started at [ROOT]/includes/functions.php:3906) Skyline Forums • View topic - Navmesh Lua bug
yeah, like i mentioned, i will be taking a look at improving the movement.
i found at Y = -1 on the SCC offset; the character did rotate a bit but followed the navmesh agent to the players position on my earlier tests with the code you provided, placed onto a zombie with SCC and microscript. The player was the robot mesh from models > Characters folder.
The bug is still here after last update to 1.0 , simple Character Controller is not usable with navmesh.
Perhaps it's better this way as you don't need a character controller when you use navmesh usually, instead a simple capsule physics collider is lot more appropriate and enough.
We ran out of time to fix the movement on the navmesh with SCC. However, lowering the offset of the character so its feet touch the floor does allow it to follow the nav agent in our tests