Here are the images:
Cutscene video that uses fullscreen quad for rendering video on:

- Cutscene.png (376.61 KiB) Viewed 62000 times
Video Texture on material that plays the video in the scene:

- material_video.png (677.27 KiB) Viewed 62000 times
I have also wrote a Video Manager lua class that quickly gives the ability to add, update, delete videos with minimal management and only an alias needs passed around.
Next jobs is too look into the game manager and extend it so users can add more idents to the start of a game load.

Then will look at creating a trigger volume for showing cutscene videos and make a couple demos.
And to top it off, we need 2 new game states in skyline that will help manage game code. These game states are "Cutscenes" and "Cinematics" as using the pause state may not be the best move in a big game and will give finer control over the states
