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Skyline Forums • View topic - Skyline Exits Beta! and new release!
Get the latest version of Skyline or new patch updates here.

Skyline Exits Beta! and new release!

Skyline Exits Beta! and new release!

Postby SolarPortal » 17 Feb 2018, 00:42

Hey Skyline Users :P

Awesome News! Skyline v1.0 is now public and exits beta and the new website is live. So login/sign up, reset your own serial and create a vendor account to sell your assets :wink: And we have a new update for you all too. You might need to click the activate button again though as we upgraded our license system....
New Home page:
New Blog / News page:
Downloads Page:

Have fun!!!!!

Note: Some accounts were already ported to the new site, so try logging in and reset password...

Changelog for v1-0-0-2:

and of course, apologies for the delay since xmas :) Thank you for your patience :D

Backup any work in the asset library



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Re: Skyline Exits Beta! and new release!

Postby planetX » 17 Feb 2018, 11:35

Hi guys, congratulations for the release. :D

Password recovery emails are not coming, can't access to the downloads. I'd create a new account but my email is already in the database.
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Re: Skyline Exits Beta! and new release!

Postby SolarPortal » 17 Feb 2018, 17:48

Thanks @planetX :)



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Re: Skyline Exits Beta! and new release!

Postby SpiderMack » 17 Feb 2018, 22:39

Great news :)
Is still a Steam version planed to get more people on board using Skyline ?
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Re: Skyline Exits Beta! and new release!

Postby SolarPortal » 17 Feb 2018, 22:41

The problem with steam even though it reaches a wider audience is that the amount of money lost in the process due to double taxation and a 30% cut to steam would make the product much more expensive to make the difference in price loss. I don't mind 30% of sale, but when you lose 60% of a sale, that's not good in a business sense.



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Re: Skyline Exits Beta! and new release!

Postby SpiderMack » 17 Feb 2018, 23:01

I thought it was only 30% on Steam for any digital sale ?

Unity and UE4 are not Steam and do well, so Steam is not a vector of success, instead software features and quality is the success vector.
I think you will need some articles or small adverts on twiiter ( with links to gamedev, indie ...).
Also try to write some article for Gamasutra. Or contact GamesFromScratch, they make lot of articles about all 3D and 2D Engines.
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Re: Skyline Exits Beta! and new release!

Postby SolarPortal » 17 Feb 2018, 23:17

yeah, its 30%, but the hidden side is that they declare tax their side and then you have to within your own country too.. so everyone wins but the developer.

as you say and we firmly believe that steam is not the bee all and end all to making skyline a success. Its just going to take time and effort to get it to the stage of being a popular product, especially with all the trolls around...



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Re: Skyline Exits Beta! and new release!

Postby SpiderMack » 17 Feb 2018, 23:30

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