The idea is I can create an enemy character preset and spawn that on a timer.
I'm a Unity3D user currently (and will be my base reference for testing Skyline since that will be one of your major competitors). They have an Instantiate function which allows you to spawn a prefab (preset equivalent). So, I'm trying to mimic this functionality. And, in case you want to go poke around their docs, it's GameObject.Instantiate.
![Smile :)](./images/smilies/icon_e_smile.gif)
Thanks