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Skyline Forums • View topic - first script
Help with your scripting

first script

first script

Postby cassius_b » 01 Mar 2018, 21:14

I am trying to write my first small script. To keep it simple I just want to make a box turn continually.
When I invoke the script editor ( micro ) I see there is some default code there. Do I need that? If so where do I insert my own code. Thanks.
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Re: first script

Postby planetX » 01 Mar 2018, 21:39

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Re: first script

Postby cassius_b » 01 Mar 2018, 22:03

I already did this but nothing happens. Do I need the default code that's already there?
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Re: first script

Postby planetX » 02 Mar 2018, 07:39

As I said, you have to keep that code. You need at least the onInit() and onUpdate() functions. Then add your code inside those functions depending on what you want to do. In your case, you want to turn the entity while the game is running, so you have to put your code inside the onUpdate() function.

Keep also the obj variable, as it is needed to link the script to the entity you're transforming.
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Re: first script

Postby epsilonion » 02 Mar 2018, 10:22

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Re: first script

Postby epsilonion » 02 Mar 2018, 10:28

I should add...
This is already done for you as an action...

Place object in the scene,
RMB click the object Action - Editor
Under Entity, select entity - Rotate and click the right arrow button.
Close the action editor using the X in the top right of the diag box.

Under properties panel on the right side of teh screen expand the Entity - Rotate
Select SpeedX, Y or Z (or how ever you want it to spin.

To preview it - click the 3rd from the right icon on the tool bar (film real) (turn it off after to save etc).
To play it in editor - Click the 2nd from right icon in the tool bar (play button)

Once you have finished playing/preview the scene then make sure you exit the preview/play mode otherwise it will not save (unless the devs have already sorted this out I am not sure of it)..and any updated to code, material editor etc will not be made... exit the preview and play modes to continue editing your scene..


Hope this helps
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Re: first script

Postby cassius_b » 02 Mar 2018, 15:00

Thanks for replies, very usefull.
I don't really NEED a spinning object in my game I just wanted to do something visible with my first script attempt. Thanks.
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Re: first script

Postby SolarPortal » 02 Mar 2018, 15:28

It seems everyone else got to it before us and great responses guys :)



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Re: first script

Postby cassius_b » 02 Mar 2018, 20:20

Working fine now. I think the problem was I used a preset model. As soon as I loaded in my own box model it worked.
Is it possible to program a whole game in one big script. Is that what scene scripts are for?
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Re: first script

Postby planetX » 02 Mar 2018, 21:27

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Re: first script

Postby cassius_b » 02 Mar 2018, 21:43

It sure does help. Thanks to all.
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