Had a few hiccups today with the ground tile, noticed that there was some blackening with certain tiles at various light angles. Thought this was a face normal error but found it out to be a mirrored uv that occured after applying transforms. Note to self do the transforms first before the UV map save yourself a head ache!
Also had an issue with dds normals, used the png and all looked good again. This is a development build error so wont effect you guys.
After final test with them as a game object, they all joined nice but I still found a couple of detail errors but will fix them tomorrow. Here is todays image.

- SkylineScreenShot06232020_205550786.jpg (230.23 KiB) Viewed 442670 times
@monkeyfrogstudio I did have a look at the painter link looks promising, thanks for the link.