Hi friends,
Great news, Skyline has made a small move forwards, well realy small, about 5 feet to my dev station.
Its now at as point where we can both finaly get on with development. "Yay"
Past that awkward stage of integrating the updated libraries such as Physx3, the new render pipeline etc where so much code was changed that sections of Skyline looked more like a car that was left on the wrong side of town now sat on a pile of bricks. Well she now has her wheels back on and ready to roll forwards to the much anticipated beta version. Going to be a lot of "are we there yet?" from the back seat but the journey has begun....
I have been looking over the new Lua system which will superceed the existing code which will now be seen as Legacy code for existing projects. The new tougher, cleaner Lua has much more in common with C# and gives you direct access to the C++ core classes, meaning cleaner, clear code with loads more power.
I will be working on getting all the new commands created and tested including the new API. This will continue well into release as we find and require new commands. Along with setting up the new scripts we will be looking for stability, hunting down the current show stoppers so we can get Skyline to the point where you guys can get your paws on a beta. No eta but as mentioned earlier we are now on that journey.
There should be a lot more now to post about to keep you all informed of development. Watch this space