I had opted to refrain from posting questions until I had invested a substantial amount of time with the software, reading thru forum posts and available docs/tutorials but the time has finally come to ask for some guidance. Just for background reference, I'm part of a small indie team that has been working on a golf sim title for a while now with another engine and are looking at switching over to Skyline.
- After importing a 16-bit height map, which works well, Skyline automatically applies materials to the terrain. This is certainly a great feature for rapid development. However, I could not find a way to simply clear the material slots so that initially I have just a single material applied to the base. The reason for this is that we'll be using terrain matching satellite images that need to be draped over the imported terrain to use as a guide for manually texturing specific areas on the course (tees, greens, fairways, bunkers, etc.). Only workaround I could find is to adjust slope/height values in the 4 other materials, refresh material build until only my base material was displayed. It would be nice to have a reference image overlay option to use instead:). Guessing that I'm just missing something here:).
- I recall reading in the features list that they total number of materials will be doubling from 5 to 10 which is great news as we'll regularly use 10 to properly texture a golf course.
- Is there any way of using 3D Splines to define areas on the terrain, similar in theory to the road tool but instead the spline could be drawn and manipulated (bezier ideally) to precisely outline say for example a sand bunker. Then, an option to fill the interior of the spline area with a chosen material. This also ties directly into my next question.
- Multiple terrain collisions, is it currently possible in the default tool set? Either by material assignment or by using the above mentioned 3D spline system. This is our biggest concern currently as golf ball to surface collision properties need to be dialed in to accurately simulate shot reactions.
Thanks in advance for any help.