We have finally managed to find our way back to the comfort of Skyline after many a day wandering the great expanse of the universe. The ork camps have been pillaged and the town has been saved from a dark fate, freeing our warriors to return to you.
To mark our return we have uploaded a new version of Skyline containing a few new feature requests and fixes some of you needed.
The next phase of Skylines development will be to create a stable system and finalise some of the development components. For this development phase we will need your help to find and provide a pattern to any of the crashes and errors so we can quickly locate and eradicate these problems
Please see the following list for the complete update log:
- New: Basic vehicle Steering
- New: Terrain road now has adjustable Alpha for alpha materials
- New: Terrain road now has adjustable Depth bias alpha materials
- New: Terrain road can use road height or flat to the terrain surface. Use Road Height Checkbox
- New: Terrain road debugging and nodes remade
- New: Toolbar button to open the main script editor.
- New: Vehicle can now be steered with arrow keys
- New: Script Editor opens to project script folder or Asset library script folder automatically
- Updated: Terrain road nodes can be placed at the cursor position instead of the nearest terrain vertex point.
- Updated: Terrain Brush image does not break across the surface of the terrain as much.
- Updated: Terrain Brush is now smooth
- Fixed: Vehicle action now sets the editor camera to fixed to stop weird camera bouncing around
- Fixed: Vehicles can now drive on mesh body types.
- Fixed: Taking a screenshot in the preset manager with no item selected crashes.
- Fixed: Vegetation Billboards that are created from a texture file sometimes failed to load and crashed scene on load.
- Fixed: Vegetation Billboards that use textures always broke the grass layer before hand, then when saving would break your scene.
- Fixed: Terrain road move node crashes
- Fixed: Terrain road node selection choosing a different node after being moved
- Fixed: Terrain road node movement moved the selected scene entity on load or after Play/Stop
- Lua: vehicle.setLinearVelocity(int vehicleID, float x, float y, float z);
- Lua: vehicle.setAngularVelocity(int vehicleID, float x, float y, float z);
- Lua: vehicle.setLinearMomentum(int vehicleID, float x, float y, float z);
- Lua: vehicle.setAngularMomentum(int vehicleID, float x, float y, float z);
- Lua: vehicle.setLinearDamping(int vehicleID, float damping);
- Lua: vehicle.setAngularDamping(int vehicleID, float damping);
- Lua: physics.addTrigger(int entityID, int eventFlag ); adds a static trigger volume to the entity with the id = entityID ( @Anton you finally have the command lol )
IMPORTANT NOTE: Please ensure you copy your preset thumbnails if you have added your own as the install will over right them and they will be lost forever! Once the new Skyline is installed you can then copy your thumbnails back to their folder. You can find your thumbnails here Data\Thumbnails\Presets.
Downloads:
All Files will need to be downloaded to extract the single installer from all archives.
http://www.chi-ad.com/Skyline/downloads ... x86.7z.001
http://www.chi-ad.com/Skyline/downloads ... x86.7z.002
http://www.chi-ad.com/Skyline/downloads ... x86.7z.003
http://www.chi-ad.com/Skyline/downloads ... x86.7z.004
http://www.chi-ad.com/Skyline/downloads ... x86.7z.005
http://www.chi-ad.com/Skyline/downloads ... x86.7z.006
http://www.chi-ad.com/Skyline/downloads ... x86.7z.007
http://www.chi-ad.com/Skyline/downloads ... x86.7z.008
Note: As some of the users requested, this download of skyline is the last large version download required apart for new users to skyline, and update patches will go with the next release to make a quick download and install of only the required sections.
Note: As usual you may experience some new bugs, please post your findings to the forum complete with an explanation on the process used to make it fail.
Note: Some of the tech demos will need opened on a fresh load of skyline
Your Skyline Developer Team
Enjoy!