Evaluation version: If we maintain the current costing structure there will be some point an evaluation version.
Free Version: Currently our pricing is not fixed and still open to changes but I doubt we will offer a free version other than the evaluation. Although there will be opportunities for low income users to get their hands on a copy(concessions) as we are aware that not all economies are the same.
Pricing:Ultimately it becomes a balancing act between the cost of Skyline and ourselves being able to afford to keep on developing Skyline!
So far we are self funded but this can not go on forever as we are only a small home studio and need to have an income to live. We do have a lot of passion for developing Skyline but passion for a project is great as long as you can afford to live
What should a product like Skyline cost?Considering what other indie engine costs and of course the high end pro tool sets which licence for ridiculous prices. We welcome any discussion on pricing to help us make a fair pricing structure.
Our aim is to offer a pro tool set to the indie developer with out the strict licence.
We have been discussing about selling Skyline for £50 for all content including sdk etc but this would rely on a very large user base, we have the rest of this year(2013) to make our final costing decision and direction.
Originally we started to develop Skyline for creating our own games as we can not afford the high end licenses but we wanted cutting edge graphics and tools. We have managed to be able to develop Skyline due to the use of excellent middleware and many years of experience working on game technology, Art and programming. We then though how cool it would be to offer this tool set to others and here we are
We welcome any discussion on how we can set up a fair pricing structure for Skyline