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Skyline Forums • View topic - Asset Creation Tools
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Asset Creation Tools

Asset Creation Tools

Postby Talidan » 10 Oct 2013, 21:56

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Re: Asset Creation Tools

Postby ant0N » 11 Oct 2013, 03:44

- Amazing editor for quick creation of visual effects, based on particle systems.
Non-Commercial - Free
Commercial - 100$
Image
This program is mainly used to simplify the process of creation of special effects, based on particle systems fire, smoke, magic, etc., And that advantageous way reveals the Magic Particles in the best light - instantly display all changes without a frame-based rendering, without the slow process of visualization. Have the ability to animate a few emitters simultaneously in the structure of folders, control parameters using Bezier curves, and more.

The editor allows you to create realistic and fantastic special effects. The program includes a lot of ready special effects. There are opportunities to use special effects on the forms of arbitrary images and text for obtaining such as the burning of objects or of the same text.

A special version of the program for developers of games of Magic Particles (Dev includes an API for playback created special effects of their own programs.
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Re: Asset Creation Tools

Postby epsilonion » 12 Mar 2015, 10:59

I use Hexagon 2.5
Its a cheap but full featured, its a lot like 3D studio max for creating assets, I also use Ulitimate Unwrap 3D, this is a UV unwrapping software that makes unwrapping faces, UV mapping, camera UV mapping, and unwrap UV faces for those difficult to map areas on a model.

These are a low budget way of getting into making your own assets and if like me and don't like the interface or you dont use most of the features of blender this is the way to go for you.

for me I have found this to be the fastest way of producing professional looking assets in the fastest time.
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Re: Asset Creation Tools

Postby StevenP » 26 Mar 2015, 15:48

I have tried going through tutorials on Blender and, although it looks amazing, it is quite involved. I have Hexagon which seems much easier. That's the one I'll be starting with until I get good at modeling (I am as newbie as you can get modeling - I've done the tables, flowers in a vase, etc. but that's about it :lol: )

On the documentation web page for Skyline it shows plans for different asset generators. They sound promising but are probably a very long way off (there's already a lot of work to do for 2 devs :!: and it's been amazing what they've come up with so far.)
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Re: Asset Creation Tools

Postby StarFire » 30 Mar 2015, 14:50

Dream the Journey, Live the Experience!
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