by Talidan » 16 Oct 2013, 21:33
My worry is that we'll be looking too far ahead to see what we'll be tripping over in front of us, you know? From what I've seen, too much ambition at the start of any project, whether it's in games, writing, film, whatever, results in a lot more stumbles and ultimately more failed projects than those that begin small and expand from there. Taking any small project, you can grow it out in any direction, but it's far more difficult to start on something large and scale it back down without getting frustrated and sacrificing seemingly crucial components, and possibly eventually scrapping the entire thing due to a myriad of internal problems.
Overly-enthusiastic ideas might be great for things the engine should aim to accommodate upon completion, but for making a game with Skyline being so young, it could start us down on a bumpy road.
My own personal ideas for games are so large in scope, I won't even bother suggesting any of them here, but when trying to put together pieces for them on my own, I really have to be careful not to get too ahead of myself, otherwise it just becomes a hugely depressing experience. It's easier to take a breath, and refocus on the smaller portions to build it up on your own, but as part of a team, I've seen the mindset really just destroy a lot of great ideas.
I just want to be sure we'll be taking the right steps towards our goals and not trying to leap too far.