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Skyline Forums • View topic - trigger setPosition()
Help with your scripting

trigger setPosition()

trigger setPosition()

Postby ant0N » 20 Mar 2015, 16:08

Hi! :)
physics.setPosition() seems not working for the trigger...
Sorry for my English. :)
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Re: trigger setPosition()

Postby SolarPortal » 20 Mar 2015, 16:42




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Re: trigger setPosition()

Postby ant0N » 20 Mar 2015, 16:54

thank you! this is what I need! :D
Sorry for my English. :)
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Re: trigger setPosition()

Postby ant0N » 20 Mar 2015, 17:10

function onTrigger_Enter(hitID) does not detect objects, if they don't move?
Sorry for my English. :)
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Re: trigger setPosition()

Postby SolarPortal » 20 Mar 2015, 17:16




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Re: trigger setPosition()

Postby ant0N » 20 Mar 2015, 17:27

Sorry for my English. :)
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Re: trigger setPosition()

Postby SolarPortal » 20 Mar 2015, 17:43

have you tried activating the object that doesn't move, instead of the trigger box?



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Re: trigger setPosition()

Postby ant0N » 20 Mar 2015, 17:48

the object is detected if only to touch him. physics.setActive(bodyID) does not help.
Sorry for my English. :)
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Re: trigger setPosition()

Postby SolarPortal » 20 Mar 2015, 17:56




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Re: trigger setPosition()

Postby ant0N » 20 Mar 2015, 18:00

Okay, I used physics.setActive (bodyID, 1). It changes nothing.. :)
Sorry for my English. :)
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Re: trigger setPosition()

Postby SolarPortal » 20 Mar 2015, 18:10

can you send me an example scene please. I will take a look and see if i can solve it :)



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Re: trigger setPosition()

Postby ant0N » 20 Mar 2015, 18:46

sent a personal message.
Sorry for my English. :)
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