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Skyline Forums • View topic - physics.rayFromObject(Obj, target_Obj) [SOLVED]
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physics.rayFromObject(Obj, target_Obj) [SOLVED]

physics.rayFromObject(Obj, target_Obj) [SOLVED]

Postby ant0N » 04 Apr 2015, 15:21

Hi! :D
Is it possible to have such a team in the future? And how can I do without her?

I just need to let ray from object A to object B.
Sorry for my English. :)
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Re: physics.rayFromObject(Obj, target_Obj)

Postby SolarPortal » 04 Apr 2015, 15:48




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Re: physics.rayFromObject(Obj, target_Obj)

Postby ant0N » 04 Apr 2015, 15:54

thanks again! this is what I need. :D :D
Sorry for my English. :)
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Re: physics.rayFromObject(Obj, target_Obj)

Postby ant0N » 05 Apr 2015, 06:16

Sorry for my English. :)
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Re: physics.rayFromObject(Obj, target_Obj)

Postby SolarPortal » 05 Apr 2015, 09:16

that is because the crates are set on a flag of 2 for its collision data.
in the rayfrompointbyaxis() add the targetQuery varaiable like on the end of the rayfrompoint.

This way only the crates & character are going to pick up the raycast.
Have a look at the function (rayFromPoint() )that does work inside your code and copy of last argument into the other function.

Currently ray-casts can only target 1 collision query group at once. And that is set to "2" atm for your scene.

Hope this helps.



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Re: physics.rayFromObject(Obj, target_Obj)

Postby ant0N » 05 Apr 2015, 12:53

Sorry for my English. :)
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Re: physics.rayFromObject(Obj, target_Obj)

Postby SolarPortal » 05 Apr 2015, 13:53




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Re: physics.rayFromObject(Obj, target_Obj)

Postby ant0N » 05 Apr 2015, 13:57

Sorry for my English. :)
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Re: physics.rayFromObject(Obj, target_Obj)

Postby SolarPortal » 05 Apr 2015, 14:02

i have managed to replicate the fault on my machine and will set about it when i have a spare moment. I will try to get this in for the next release :)



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Re: physics.rayFromObject(Obj, target_Obj)

Postby ant0N » 05 Apr 2015, 14:03

OK, thanks!
Sorry for my English. :)
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Re: physics.rayFromObject(Obj, target_Obj)

Postby SolarPortal » 10 Apr 2015, 16:06

i have found and fixed this problem for the next release :D



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Re: physics.rayFromObject(Obj, target_Obj)

Postby ant0N » 10 Apr 2015, 16:25

Excellent!! Soon I can move on... :D :D
Sorry for my English. :)
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